Commander Ori knows that the war will likely be won or lost at Ushgarak base but the pressure is on him to reclaim the Campaign Objective he previously controlled in the the Forest of Dregrim.
With the Ork Kommander Wee Killaz having taken control of the Objective, he can also turn the defences Ori’s army constructed against the filthy stunties!
Both forces have 2,000 point armies in action. 35VPs are required for victory. The ruleset is Net Epic Evolution.
Here we see an overview of the battlefield. The Squats are at the top of the picture while the Orks are at the bottom. The Orks start the game with three sets of defences which consist of two sets of entrenchments and one of razorwire, They also have Initiative in Turn 1 and can deploy a further 15cm forward of the standard deployment zone.
A look along the frontilines…
Satellite overview from the other side of the battlefield reveals that Ironshield Tanks carry Squat Thunderers while a unit of Rhinos contain a highly motivated detachment of Berserkers!
A closer look along the Squat line…
Once again Plasmablast tanks proxy for Retributor Tanks (foreground) and Ironshield Tanks.
The entire Evil Sunz clan makes good use of protection behind entrenchment walls.
As do a number of Ork vehicles at the other end of the battlefield.
If the Squats take the entrenchments head on, they will find their progress hampered by razorwire (as they can only advance through the barricades)!
Everything seems to be set up in the Orks favour…can the Squats possibly defeat the Orks?
A Warrior Detachment claims an objective in a quiet start to proceedings as both sides manoeuvre themselves into position.
The vehicles and Nobz find themselves frustrated as the Squats do not move into their firing zones…
…as is the case on the other flank, the Evil Sunz have no targets to attack!
Nobz bikes prove to be as deadly as ever as they strike on the Squat back line and practically wipe out a squadron of Trikes, claiming another objective in the process!
Most of Turn 1’s most serious exchanges take place in close combat!
Squat Bikes make short work of Ork Warbuggies!
Berserkers pour out from Rhinos and launch close quarter assaults…
With great success…but the Rhinos are broken!
With deadly consequences for the Squats - the Ironshields are wiped out!
More bikes prepare to launch another assault in Turn 2!
After Close Combat has been resolved, the Orks look to be in a strong position with their forces in entrenchments looking untouchable at the moment!
Wee Killaz Orks have also made significant inroads into Squat territory and hold six objectives! The Squats only hold one objective with one unclaimed. Have they lost the battle in Turn 1?
End of Turn One:
Orks: 34VPs
Squats: 5VPs
The Coptas finish off the Ironshields but leave themselves exposed to retaliation from the Thunderers! Wipe out for the Coptas! The Retributor tanks surge forward to snatch an objective.
Warriors retreat to lay down heavy fire against the Nobz bikes, almost wiping out the whole squadron!
Nobz, Braincrushas and Spleenrippas break cover but they still have no targets to fire upon!
The Evil Sunz find themselves in a similar situation…
…and more close combat ensues, Squat Bikes against more Warbuggies!
The Warbuggies are torn apart by the Squat Bikers and they capture an objective into the bargain…and break the Kult of Speed!
Even the Warboss’ retinue are attacked by yet more bikes!
The result is good enough to break the Warboss!
The Bonebreakas slam into a Rhino…
No contest! The Rhino is reduced to scrap under the great deathrollas!
The Orks still look very strong but they’ve lost a number of objectives; they only hold three while the Squats have five!
It still looks like there is more fighting to be done but there is a result at the end of turn 2!
End of Turn 2
Orks: 19VPs
Squats: 37VPs
Wee Killaz still had plenty of forces in play but the Squats somehow sneaked victory from Ork hands - and not for the first time in this war!