Slabhead Image Copyright: Warlord Games |
Slabhead
Coming in at 4 Notoriety, this mutant S/D agent is, somewhat unsurprisingly, unremarkable. He has poor stats all around. He has two skills:
Garrote: A nice thematic drawn from Slabhead's attempt to garrote Wulf in the strip. Getting in behind an enemy to perform the attack isn't easy, but nothing will beat the sheer joy of throttling your opponent when this skill is successful.
Pack Master: This allows Slabhead the ability to remove an action chip from his Dervish Dogs, effectively enabling them to activate twice each turn if the chips are drawn in the right order.
Dervish Dogs
Dervish Dog Image Copyright: Warlord Games |
The Dervish Dogs don't have any ranged weapons but they are fantastically powerful in close combat due to the fact that together they form a pack. This means that they roll a massive 8 combat dice when they engage in close combat together and will roll 9 combat dice for damage if they charged their opponent! To put things into context, Max Bubba's blazooka only deals out 5 combat dice! Even Wulf will struggle to hold his own with against these two! They also have a powerful Resist which - thematically appropriately as ever - makes them hard to stop! All that and they are cheap! Only 6 Notoriety for the pair, a bargain for these hard-to-stop killing machines!
Tactics
Dervish Dog Image Copyright: Warlord Games |
Overall
Slabhead on his own isn't much use, but his Dervish Dogs are incredibly powerful. He is worth including in your force if you are going to use the Dervish Dogs to enable that second activation.
You can find Slabhead and the Dervish Dogs in the Search/Destroy Agency Files 1 at the 2000AD online store.
You can find Slabhead and the Dervish Dogs in the Search/Destroy Agency Files 1 at the 2000AD online store.
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