Strontium Dog Miniatures Game - S/D Agents Team Tactics

Since the Strontium Dog Miniatures Game tactics guides have come to an end with all of the characters reviewed on an individual basis, I thought it might be fun to put some band lists together. On this post I'll look at bands for S/D Agents with notes on how to make best use of your band, suggestions on alternatives for the band and also how you can add to the band to increase it to 60 Notoriety (this being the amount of Notoriety I find most satisfying to play).


Doghouse's Finest
Johnny Alpha (Hero Mode) 19 Notoriety
Wulf Sternhammer               15 Notoriety
Middenface McNulty           13 Notoriety
The Gronk                              3 Notoriety

Notes: This has to be every fan's go-to list at as they are the characters who feature most prominently in the 2000AD Strontium Dog strip. They have opposite strengths but thanks to the "Look Out Johnny!" rule for Wulf, it's no bad thing to keep Johnny in close proximity to his partner; his higher Resist stat and Berserker ability allow him to take far more punishment than Johnny. Don't treat Wulf as mere cannon fodder though, he is absolutely devastating in close combat and can cut through weaker enemies quickly and without fuss. The same too applies to Middenface so this force are best when used offensively. Keep the Gronk somewhere out of sight, but preferably somewhere not too far away from the action i.e. in cover. When the battle starts taking its toll on the heroes, they can retreat to the Gronk's sanctuary to get patched up. The Gronk aside, all of these characters have Star Chips so with a little luck, this crew can really run riot! This is a double-edged sword though, you can just as easily fail to send chips to the bag and find yourself outgunned by an opponent with a large number of weaker enemies.
Options: Drop The Gronk from the list and play Johnny as a highly effective coward for 22 Notoriety by keeping him out of sight, maximising use of his Johnny Weird Eyes Ability and Variable Blaster to reduce those cover modifiers. You could also swap Middenface for Durham Red for more defensive play as she is excellent for ranged combat.
60 Point List: Lose the Gronk and add Durham Red for the ultimate dream team!


Hiss and Stix
Hiss Weerd                          10 Notoriety
4 x Stix                                40 Notoriety

Notes: Hiss is a useful leader as his Schemer ability provides the band with an extra Chicanery Card. Hold him back while the Stix close in wreak mayhem in enemy ranks with the Intimidation ability! With the Stix being well-equipped to suffer damage, Hiss' Double-Crosser rule is less risky if you want to boost your creds in The Pay-Off! Again, all of these characters have Star Chips but in this gang you get a full 5 Star Chips rather than the 3 you enjoy with the Doghouse's Finest! Very powerful!
Options: Drop one Stix in exchange for Cuss and Silent Weerd.
60 Point List: Add another Stix!


Dirty Dogs 
Hiss Weerd                           10 Notoriety
Cuss Weerd                            7 Notoriety
Silent Weerd                          1 Notoriety
Fly's Eyes Wagner                12 Notoriety
Slabhead                                 4 Notoriety
Dervish Dogs                          6 Notoriety
Stix                                        10 Notoriety

Notes: This is list brings a good number of models to the table and still boasts 4 Star Chips, plus an extra Chicanery Card and bonus Armoury Card! This group is best employed at range as that is where the strengths of most of the characters lie. Silent Weerd and Slabhead make good cannon fodder to cover your more powerful characters. Fly's-Eyes Wagner in particular is best kept furthest back as he is so susceptible to becoming Pinned. The Dervish Dogs are utterly deadly if you can get them in amongst the opposition so do not underestimate their usefulness - try to keep them out of harm's way until your opposition is drawn closer then watch them fall like nine pins when the Dervishes go to work!
Options: Lose Slabhead and his Dervish Dogs and replace them with Blubberlips and Kid Knee if you favour the whole force sticking to ranged combat.
60 Point List: Add Blubberlips and Kid Knee to the squad.


Guns and Tricks
Hiss Weerd                           10 Notoriety
Johnny Alpha                       19 Notoriety
Fly's-Eyes Wagner               12 Notoriety
Cuss Weerd                            7 Notoriety
Silent Weerd                           1 Notoriety

Notes: This band is set up purely for ranged combat and will provide you with 4 Star Chips, 4 Chicanery Cards and a whopping 5 Armoury Cards!
Options: Replace Johnny Alpha with 2 Stix; you'll lose one of those extra Armoury Cards but have good firepower, 2 Star Chips for the 1 Johnny has and you'll be able to use Intimidation to tie the enemy in knots! Alternatively, drop Johnny in exchange for 1 Stix plus Slabhead and his Dervish Dogs! Or, again at the cost of losing an Armoury Card, drop Fly's-Eyes for the far more reliable Durham Red! 
60 Point List: Add a Stix or Slabhead and the Dervish Dogs, both are excellent options!


Bare-Knuckle Brawlers
Wulf Sternhammer              15 Notoriety
Middenface McNulty          13 Notoriety
Slabhead                                4 Notoriety
Dervish Dogs                        6 Notoriety
Fly's-Eyes Wagner               12 Notoriety

Notes: Chaaaaaarge! This force is designed for one thing - close combat! Most of your band will engage in all out attack! Slabhead is best employed to provide the Dervish Dogs with a second action. While Fly's-Eyes isn't quite as powerful in close combat compared to the rest, he is still pretty decent but you can easily adjust if you want to use him for shooting support instead. His additional Armoury Card is helpful also. One downside is that you only have 3 Star Chips to go in the bag with this list, and that should be a bit of a concern unless you are facing a large number of weak characters.
Options: You could drop Fly's-Eyes for a Stix and Silent Weerd but this would be at the cost of that extra Armoury Card and would waste 1 point of Notoriety. Silent would be there purely as cannon fodder.
60 Point List: Add a Stix to the team and Pin enemies at the time when the rest of your band are getting into close quarters with the enemy! 


Clearly there are a lot more options available than the 5 bands set out here but hopefully these lists give you some food for thought! Comment below to share your own lists here!




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