Epic War - Midnight Campaign Part XIII: Desert Storm!


The winter vortex passes and the lands of Midnight quickly thaw.  Commander Dwalin has been charged with a daring mission to travel north and assault the Ork base in the city of Ushgarak but his huge army is slow and ponderous.  A smaller opportunistic Ork force led by Kommander Creppa hears from his scouts of the larger Squat army to the north.  Creppa could stick to the plans and push forward towards the stunts hideout at Xarjorkith…and miss out on a chance of battle?  No way!  He charges his army to engage Dwalin’s force!. Dwalin is amused by the Ork attack as his Squats outnumber the Orks 3:2.  He sees this as an opportunity to inflict a humiliating defeat upon the Orks and perhaps turn the tide of the war.  He gives explicit orders to his men not to contest the battlefield but instead allow the moronic scum to throw themselves into the formidable array of firepower at his disposal.  Grinning with hate, Dwalin knows that victory is a formality…
The Squats have a 6,000 point army while the Orks have 4,000 points in action. 50VPs are required for victory. The ruleset is Net Epic Evolution.
Here we see an overview of the battlefield.  The Squats are at the top of the picture while the Orks are at the bottom.


Commander Dwalin has positioned a large chunk of his force in a deep bowl at the base of the Mountains of Ashimar (highlighted in red).  The plan is to keep his artillery out of harm’s way.


Despite being the smaller force, the Orks have speed on their side and spread their forces wider than the Squats, aiming to capture a host of objectives in Turn 1!



The depth of of the bowl is clearly illustrated in this picture as Squat Berserkers begin the battle high in the hills!




For most of the Squat forces though, this will be an uphill battle!





Central to Squat hopes is the feared Doomanvil Squadron which consists of two Cyclops Praetorians and a Colossus!  With the Air Attack Corps in close support surely there can be no hope for the Orks through the centre of the battlefield…






























And the Squats have yet another Praetorian - a Leviathan - covering their flank!



The Goffs and a Kult of Speed care not - they are ready for waaaaaggghhhh!






























Yellow battlewagons are the only proxy, representing Gobsmashas.






























High in the hills, Goff Boyz charge forward, suffering only a few light casualties from incoming artillery fire…


…while in the plain below, a Cyclops unleashes a hail of Doomstorm missiles upon the Evil Sunz!  Iron Eagle Gyrocopters hover in support and absolutely hammer the Evil Sunz but do not break them!


Ork vehicles rampage through the hills, led by their Nobz bikers who, almost singlehandedly, annihilate the Gyrocopter wing!  Burning wreckage spinning out of the sky all around him, Dwalin realises that he has overestimated his strength and underestimated the sheer speed and reckless abandon of the Orks!  His army is configured for siege, not close quarters fighting!


Nobz bikers and a caravan of tanks gleefully surge across the sandy foothills and are now perfectly poised to cause more carnage in turn 2!






















Ork Bonecrunchas and a few battlewagons are picked off by the Squats but this is a poor start…






























…And an Ironshield squadron is broken by incoming fire!  In the foreground, Kommander Creppa and his Nobz lead a charge… 






























…and they pound the Leviathan lotsa big shootaz, an unbelievable ten shots hitting the mark!  Void shields are stripped and the Doomsday Cannon and Battlecannon are both destroyed - but somehow the Leviathan hangs on.  Things are looking grim for its survival as the engineers fail to get any Void Shields back online!






























The satellite overview of the battlefield shows how much territory the Orks have claimed and the Squats are looking to be under massive pressure!


The Goffs are the only clan who are unable to make huge inroads to the battlefield.  The rest of the Orks have done plenty though - they’ve taken a whopping 7 objectives this turn!


End of Turn 1: 
Squats 5VPs
Orks: 45VPs


At last some fortune for the Squats as they win Initiative!  The Colossus rolls into action and cuts down droves of Nobz bikers, several tanks and a number of Goff Boyz with Plasma Missiles and the fearsome Doomsday Cannon!  Is this the start of a fightback?





























Possibly not as the Grand Battery fail to find their mark - and the Orks destroy two Goliath Mega-Cannon!  The Warrior Brotherhood takes brutal losses from a mixture of Warbuggies and swarming vehicles, but hang on by a pitiful 2 squads!


Spleenrippas surge forward and gun an airship from the sky!  A Cyclops retaliates and reduces the Spleenrippas to molten slag with Melta-Cannon!  A Spleenrippa high on the hill is vaporised by the awesome might of the Hellfury Cannon!  More Ork vehicles try to gun down another Airship but it proves elusive


…but Bad Moon Boyz find their mark and wipe out most of the Squat Thunderers before they have even had a chance to fire in the battle!  An Ironshield tank manoeuvres around the rocks and targets Kommander Crippa with extreme prejudice! The Kommander dies in a sneaky hail of heavy bolter fire as do Nobz all around him! 



Berserkers make a desperate bid for an objective!  There’s real danger of the battle being lost!































Coptas, Gobsmashas and Gibletgrindas continue to batter the Leviathan but somehow - miraculously - it is not destroyed!


Squat bikes dart out from the bowl to steal an objective from Ork Stompas!  This could be a critical move at the death of the turn!


The Orks still dominate the battlefield but have lost two objectives this turn…

























Leaving them with five.  Had they picked off two more squads of the Warrior Brotherhood they would have won the battle!


End of Turn 2: 
Squats 38VPs
Orks: 40VPs


His army teetering on the brink of defeat, rage overwhelms Dwalin and he roars his men into action!  First to respond is a Cyclops which annihilates two Ork Gibletgrindas!


Orks desperately try to shoot an Airship from the sky but fail to do so while the other Cyclops makes short work of two Stompas!  The Hellfury cannon is appropriately named!  A Warlord opens fire at the remaining Stompa without much hope…but destroys it!


The Colossus mops up some remaining Warbuggies and Boyz. His Doomsday Cannon pulverises Goff Boyz while Dwalin himself takes another objective!


The destruction of the Stompas allows a Hearthguard squadron to hold objective 5…






























…allowing the bikes to steal objective 6 from under the Ork’s snouts!


More Hearthguard pour forward to secure another objective and cut down Bad Moons…


…and the indestructible Leviathan takes another!


At the end of Turn 3 the Squats have decisively avoided defeat!


It has been far from a glorious day for Dwalin but, considering how close his army were to defeat, he is relieved to see the Orks completely broken.


End of Turn 3: 
Squats 72VPs
Orks: 44VPs


Kommander Creppa’s Orks were extremely unfortunate not to have gotten more out of the battle!  Surely this was the most heroic of failures!  Creppa will not be forgotten for a few days yet!




The Squats have delivered the overwhelming victory they anticipated…but not in the manner they expected!  Dwalin breathes a sigh of relief.  His blushes have been spared but the Orks almost succeeded, something which was almost unthinkable before the battle.  If he didn't hate them so much, he would have had to concede that the Orks fought well and to their strengths perfectly!

One thing is for sure, the war for Midnight is approaching its close.  Dwalin calls for reinforcements to his army and pushes on with his mission to Ushgarak... 


To be continued...























Epic War - Midnight Campaign Part XII: War Journal


Turn 8 (End Phase):
Zanga's triumph leaves the road open to finally seizing control of the Tower of the Moon. Will Dwalin try to defend it again?

Squats: 297 CVPs
Orks: 309 CVPs

Target: 400

CVPs calculated thus:



Break Points each battle
Battle 1: Squats 0, Orks 8
Battle 2: Squats 21, Orks 17
Battle 3: Squats 32, Orks 27
Battle 4: Squats 42, Orks 15
Battle 5: Squats 26, Orks 38
Battle 6: Squats 28, Orks 25
Battle 7: Squats 20, Orks 31
Running Total: Squats 169, Orks 161

Plus:
5VP and 10VP bonuses for win/overwhelming victory. 3VPs each for a draw.
Results Bonuses:
Battle 1 Orks 12
Battle 2 Squats 12
Battle 3 Orks 12
Battle 4 Squats 8
Battle 5 Orks 12
Battle 6 Squats 8
Battle 7 Orks 12
Running Total: Squats 28, Orks 48

Plus Campaign Objectives: 100 points each (3x20VP objectives + Home Base Objective 40VPs)


Turn 9 (Post Movement):

Dwalin allows Zanga to take the objective while pushing his men north. Kommander Creppa can't resist the temptation to engage Dwalin's lumbering army in the Plains of Ogaim! Dwalin commands the Dwarves biggest and most offensive force, have the Orks bitten off more than they can chew?



Epic War - Midnight Campaign Part XI: Frozen Hell

The land of Midnight is deep in the grip of a winter blast, but despite the icy weather, the war rages on. Commander Kili’s newly reformed army of battle-tested Squats are forced to push forward with all haste through a blizzard to once again protect the Tower of the Moon.  Commander Kili, continues to be the figurehead of his own Guild Biker Company.  He knows his men are hardy and can take the punishing charge forward.  However, he realises he has underestimated the power of the snow storm when his army begins to negotiate the Downs of Mitharg.  They quickly grind to a halt as they hit deep snow drifts and are forced to take shelter until the storm passes. 
Ork Commander Zanga is a wily tactician and when he hears of the smaller Squat army struggling close by, he does not hesitate to order his Boyz to action!  They roar forward and into the Downs of Mitharg for a showdown with the filthy stunties.  As the storm abates, the air clears and both forces find themselves staring at each other across the frozen battlefield! 
The Squats have a 4,000 point army while the Orks have 6,000 points in action. 50VPs are required for victory. The ruleset is Net Epic Evolution.
Here we see an overview of the battlefield.  The Squats are at the top of the picture while the Orks are at the bottom.


The battlefield has little in the way of buildings or woods but there is plenty of cover on the board in the form of the extremely hilly terrain in the Downs of Mitharg.


The battlefield is effectively split into three bowls by the hills as illustrated by the red lines on this other overview.


Commander Kili’s Squats are up against it, for every two units his army has…


…the Orks have three!


Kili’s plan will be to take up positions in this central bowl and attempt to make the Orks pay dearly for every inch of ground they take!


As the battle begins, Kili's troops follow his orders to the letter.  His fearsome Goliath mega-cannon roar as his units charge forward!


The Evil Sunz Clan have poured into a large building to take cover - but there is no cover from the awesome firepower of the Goliaths!  A swathe of Evil Sunz Boyz are immediately cut down!


Bonecrunchas take cover behind the landing platform but a squadron of Gobsmashas (proxied by Battlewagons) and a Warboss are far more bold!


Bonecrunchas take cover behind the landing platform but a squadron of Gobsmashas (proxied by Battlewagons) and a Warboss are far more bold!


The Warboss and his entourage fire Lotsa Big Shootaz and inflict a punishing volley which strips away Void Shields on both the Colossus and the Leviathan!


The Praetorians return fire and the snow turns green with the blood of Bad Moons Boyz!


At the other end of the battlefield, Snakebites and Goffs charge forward.


And Overlord Airships open fire upon the Goffs!


They have limited success, only cutting dow a few squads of Boyz, a Lungbursta tank and two of the Orks’ deadly Braincrusha tanks!


Warbuggies are ambushed by Berserker Squats pouring out of Rhinos!


But the weary Berserkers are outfought!  


Worse still for the Squats, the Orks have their Bowelburnas in position, ready to incinerate the advancing Squats next turn!  But wait, where are their Nobz?  They broke off to fire upon a squadron of Squat warriors (as seen in the background)!  Natural instincts - which are to move between advance and charge rate and engage enemy units in close combat - will apply to the out of command Bowelburnas next turn!


Ork Copters charge down Squat Bikes!


Big mistake!  The Squats almost wipe out the whole squadron of Copters!


Overview at the end of Turn 1.  The Squats have inflicted reasonable casualties on the Orks but next turn much of the Ork force will be in range to fight back!  Surprisingly, only three objectives have been claimed this turn, all by the Orks!  No units have broken…yet!


End of Turn 1:
Squats 0VPs
Orks: 15VPs


Turn 2 gets off to a flier as Nobz bikers manoeuvre around behind the Colossus and strip the freshly regenerated shields!  The Colossus activates before it is destroyed and takes down many Nobz and Gobsmashas on and around the landing platform!  The Orks’ Slasha Gargant then lumbers forward…


A ball round from the Gutbuster is accurate, stripping all Void Shields from the Leviathan and penetrating the bridge, destroying it!  The Deth Cannon aims for the Colossus’ bridge and hits also, vaporising the crew and removing it from the battle!  The Brewmaster immediately sends the astonishing weapon crews a few squig beers to toast their success!


Warbuggies engage Squat bikers in close combat…


…as does another Warbuggy and Bowelburna!  A Squat Warlord picks off a few advancing Goff Boyz.


The Snakebites continue their ponderous charge, their Boarboyz delayed by the Boyz.


Kommander Zanga himself enters the battle and he and his Nobz bodyguards bring down two Overlord Armoured Airships!  They also steal an objective away from charging Berserkers and thin their ranks with Lotsa Big Shootas!


Rampaging Nobz Bikers destroy the Goliath Mega-Cannon. Kili’s Squat Bikers respond to the Nobz and engage the Nobz in close combat!


A squadron of Rhinos steal an objective.


A lone Ironshield tank is all that remains upon the ridge which seemed unthinkable mere moments ago when there was a full squadron and two Praetorians in attendance!


The Landing Platform becomes a focus for a series of Close Combats!


Not much survives but crucially the Squats hold an objective!


…but the Orks are not short of reinforcements should this run another turn!


At the end of the Turn, the Orks dominate much of the battlefield and have eliminated the backbone of Kili’s army! 


The Squats have managed to capture three objectives while the Orks have five under their control.  


End of Turn 2:
Squats: 35VPs
Orks: 56VPs
An overwhelming victory to Kommander Zanga and his Orks!


Kili himself survived but few of his forces were as fortunate! 


While the day belongs to the indomitable Kommander Zanga!  He still has a sizeable force at his disposal and has ordered reinforcements from home base at the City of Ushgarak!




Epic War - Midnight Campaign Part X: War Journal

Turn 4 End Phase
After the battles fought, the Squats find themselves fast running out of Commanders! The Squats can only field as many armies as they have live Commanders so this is could potentially have a huge impact upon the outcome of the war! No such problems for the Orks however!
Both armies which fought have disbanded to return to base. Soon both forces will be looking to their pools of survivors to attempt to cobble together new armies!

Squats: 277 CVPs
Orks: 266 CVPs

Target: 400

CVPs calculated thus:

Break Points each battle
Battle 1: Squats 0, Orks 8
Battle 2: Squats 21, Orks 17
Battle 3: Squats 32, Orks 27
Battle 4: Squats 42, Orks 15
Battle 5: Squats 26, Orks 38
Battle 6: Squats 28, Orks 25
Running Total: Squats 149, Orks 130

Plus:
8VPs and 12VPs bonuses for win/overwhelming victory. 4VPs each for a draw.
Results Bonuses:
Battle 1 Orks 12
Battle 2 Squats 12
Battle 3 Orks 12
Battle 4 Squats 8
Battle 5 Orks 12
Battle 6 Squats 8
Running Total: Squats 28, Orks 36

Plus Campaign Objectives: 100 points each (3x20VP objectives + Home Base Objective 40VPs)




Turn 5 End Phase.
There have been some surprising developments this turn with Commander Balin moving out of the City of Xajorkith (home base). The Orks introduce a new army to the fray (from units which survived previous battles) and push forward their forces in response. Despite the aggressive reaction however, no battles are fought this turn.

Squats: 277 CVPs
Orks: 266 CVPs

Target: 400


Turn 6 End Phase

More reinforcements arrive to fight the war! During this time the land of Midnight is still in the grip of the polar vortex. Their forces tired and wearied by war and the sheer cold, both forces resist the temptation to instigate any battles.

Squats: 277 CVPs
Orks: 266 CVPs

Target: 400


Turn 7 End Phase:
The worst of the polar vortex passes and both sides sense that further battles may be imminent. The Squats seem to think better of their movements away from objectives and Commander Balin returns to home base. Is this a sign of confusion, incompetence or weakness on the part of the Squats?

Squats: 277 CVPs
Orks: 266 CVPs

Target: 400


Turn 8 (Post-Movement):
Commander Kili pushes his army to head with all haste to the Tower of the Moon where they will look to defend the Campaign Objective. However, as they move into the Downs of Mitharg they find the army slows to a grinding halt, caught up in snow drifts.

Kommander Zanga's scouts report the Squat army's difficulties...and that the Squats have a smaller force! It takes the cunning Zanga mere seconds to commit his army to a surprise attack on the short-arsed beardies!

Watch out for the Midnight Campaign Part XI where the war rages on!












Strontium Dog Miniatures Game - Mutant Army Generals

Mutant Army Generals Strontium Dog Mutant Generals Image (c) Warlord Games Along with the Kreelers, one of the last sets that was released f...