After the battles fought, the Squats find themselves fast running out of Commanders! The Squats can only field as many armies as they have live Commanders so this is could potentially have a huge impact upon the outcome of the war! No such problems for the Orks however!
Both armies which fought have disbanded to return to base. Soon both forces will be looking to their pools of survivors to attempt to cobble together new armies!
Squats: 277 CVPs
Orks: 266 CVPs
Target: 400
CVPs calculated thus:
Break Points each battle
Battle 1: Squats 0, Orks 8
Battle 2: Squats 21, Orks 17
Battle 3: Squats 32, Orks 27
Battle 4: Squats 42, Orks 15
Battle 5: Squats 26, Orks 38
Battle 6: Squats 28, Orks 25
Running Total: Squats 149, Orks 130
Plus:
8VPs and 12VPs bonuses for win/overwhelming victory. 4VPs each for a draw.
Results Bonuses:
Battle 1 Orks 12
Battle 2 Squats 12
Battle 3 Orks 12
Battle 4 Squats 8
Battle 5 Orks 12
Battle 6 Squats 8
Running Total: Squats 28, Orks 36
Plus Campaign Objectives: 100 points each (3x20VP objectives + Home Base Objective 40VPs)
Turn 5 End Phase.
There have been some surprising developments this turn with Commander Balin moving out of the City of Xajorkith (home base). The Orks introduce a new army to the fray (from units which survived previous battles) and push forward their forces in response. Despite the aggressive reaction however, no battles are fought this turn.
Squats: 277 CVPs
Orks: 266 CVPs
Target: 400
There have been some surprising developments this turn with Commander Balin moving out of the City of Xajorkith (home base). The Orks introduce a new army to the fray (from units which survived previous battles) and push forward their forces in response. Despite the aggressive reaction however, no battles are fought this turn.
Squats: 277 CVPs
Orks: 266 CVPs
Target: 400
Turn 6 End Phase
More reinforcements arrive to fight the war! During this time the land of Midnight is still in the grip of the polar vortex. Their forces tired and wearied by war and the sheer cold, both forces resist the temptation to instigate any battles.
Squats: 277 CVPs
Orks: 266 CVPs
Target: 400
More reinforcements arrive to fight the war! During this time the land of Midnight is still in the grip of the polar vortex. Their forces tired and wearied by war and the sheer cold, both forces resist the temptation to instigate any battles.
Squats: 277 CVPs
Orks: 266 CVPs
Target: 400
Turn 7 End Phase:
The worst of the polar vortex passes and both sides sense that further battles may be imminent. The Squats seem to think better of their movements away from objectives and Commander Balin returns to home base. Is this a sign of confusion, incompetence or weakness on the part of the Squats?
Squats: 277 CVPs
Orks: 266 CVPs
Target: 400
The worst of the polar vortex passes and both sides sense that further battles may be imminent. The Squats seem to think better of their movements away from objectives and Commander Balin returns to home base. Is this a sign of confusion, incompetence or weakness on the part of the Squats?
Squats: 277 CVPs
Orks: 266 CVPs
Target: 400
Turn 8 (Post-Movement):
Commander Kili pushes his army to head with all haste to the Tower of the Moon where they will look to defend the Campaign Objective. However, as they move into the Downs of Mitharg they find the army slows to a grinding halt, caught up in snow drifts.
Commander Kili pushes his army to head with all haste to the Tower of the Moon where they will look to defend the Campaign Objective. However, as they move into the Downs of Mitharg they find the army slows to a grinding halt, caught up in snow drifts.
Kommander Zanga's scouts report the Squat army's difficulties...and that the Squats have a smaller force! It takes the cunning Zanga mere seconds to commit his army to a surprise attack on the short-arsed beardies!
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