Star Wars D6: Green Vipers Episode VIII (Part II)

Episode VIII - The Rebels of Callonia (Part II)


Introduction:

The Long Shot campaign continues with the second instalment of The Rebels of Chayloon adventure written by Padre as published on the Rancor Pit. If you would like to run this adventure, please follow this link to the Rancor Pit. As usual, I own none of the images - hand drawn maps all belong to Padre who has kindly granted permission for their use (and for me to report on the running of the adventure) in these posts - the remainder were sourced from google images. Please note that this is an advert free, not for profit blog. 
Additionally, please visit The Rancor Pit. The support shown to me by fellow GMs and players continues to inspire me in recording the campaign in these posts - thanks again to all of you who have offered me encouraging words!

Mayhem in the Mine:

Music Cue: The Mine Car Chase (Indiana Jones and the Temple of Doom)
Having been given the order by Captain Hannah to hit the Minarac mine, bounty hunter Bots springs out from his hiding place and, dual wielding heavy blaster pistols, blasts the two guards at the mine entrance! Wasting no time, Bots rushes inside, but runs into three more guards! He wounds two of them, but a bolt from the returning fire tears a nasty burn in his left leg!

Weequay bounty hunter Bots Vridak

Vridak blasts the guards at the main mine entrance, while Kaleban and Tala sneak in the back door 

While the Weequay is battling with the Minarac guards, Tala and Kaleban have snuck in a side entrance and have a group of three more Minarac guards in their sights! Having not been spotted, they coordinate to drop two guards in the blink of an eye! The last guard takes cover behind a rocky outcrop and a firefight ensues...however, the Mah-Ta slaves have spotted their opportunity - and attack the guard from behind! Screaming, the man crumples to the floor as the slaves turn their tools - pick axes - into vicious weapons against him! Kaleban retrieves keys from one of the dead guards and unshackles the closest Mah-Ta slave to him, before handing him the keys to release the others!

Kaleban Maars

Rushing on board the Yindao, Captain Hannah suddenly remembers his promise to allow the Mah-Ta to participate in the battle.

Hannah: C4-S0, tell the Mah-Ta that unfortunately our scouts have been spotted and have engaged the enemy! Tell them they may join the attack!

C4-S0: No, I won't tell them! I've had just about enough of you!

Hannah: Are you disobeying a direct order?

C4-S0: Indeed I am! 

Hannah: This insubordination cannot continue. Perhaps you'd prefer to be broken down for spare parts?

C4-S0: I'd like to see you try! You don't have the authority!

C4-S0

Hannah: Just do it!

Still grumbling, C4-S0 gives in and explains the situation to the Mah-Ta warriors. They scream in rage and rush forward, knocking the protocol droid into the mud in their wake! Hannah orders Corr to take the Yindao in close to the front of the mine, but they cannot see into the darkness to provide air support.

As Bots is pinned down, Kaleban joins the attack, shooting at the remaining Minarac guards from a flanking position - but they still don't go down! With blaster bolts blowing chunks of shrapnel from the rocky walls around him, the bounty hunter is in peril!

Bots is the token marked as wounded (in red with 1) closest to the mine entrance

Fortunately, the Mah-Ta charge inside and the Minarac guards fall under their blades. The battle seems to be over - but Corr has picked up readings of an AT-AT making its way up the valley - and is surrounded by an entourage of speeder discs! Full of fury that his new warriors were not in the frontline for the mine attack, Ta-Kiazee tells the Green Vipers that the AT-AT must be stopped before it discovers one of their sacred 'Holy Places' further up the valley.

The AT-AT lumbering up the river!


Speeder Disc and Stormtrooper

Hannah: Perhaps this would be an opportune moment for your warriors to prove themselves in battle?

Ta-Kiazee: Fighting Shouting Ones is one thing...fighting stone servants is another. We cannot defy this foe. It is beyond all of us.

Hannah: We will help you. Move into position further down the valley and when we strike from the rear, you will attack.

Music Cue: Battle in the Snow
Ta-Kiazee bows and leaves with the other Mah-Ta, while Hannah discusses tactics with his team. Kaleban cracks open a medpac and successfully tends to Bots' wound. They pile into the Yindao and Corr plots a circuitous route to engage the AT-AT.  Hannah takes a seat in the lower gunnery chair while Bots, Tala and Kaleban move into position around the upper hatch as the plan is to drop them off on the AT-AT! Aided by C4-S0, Corr brings the Yindao in behind the walker! Hannah blasts as the AT-AT from the gunnery chair, but the ship's guns are unable to penetrate the walker's thick armour!

Ta-Kiazee and the Mah-Ta lie in wait while the Yindao outmanoeuvres the AT-AT!

Much to C4-S0's displeasure, Corr flips the Yindao upside down and brings it down low over the AT-AT - and Bots, Tala, Kaleban leap down from the top hatch! Kaleban almost loses his footing but Tala catches him, her claws drain blood as they grip his forearm tightly, preventing from him plunging to his doom! 

Tala: Got any jokes to share about yarn now, Kaleban?

Tala Nor

Kaleban has no quips as he pulls himself to safety, grimacing gratefully to Tala. Bots and Tala use their jump pack and claws respectively to make their way to the hatch on the side of the walker. On arrival, both bicker about the best way to override the security panel to gain access!

Meanwhile, the speeder discs hammer the Yindao from below, but their guns are too weak to penetrate the freighter's shields! Confronted by the sight of open sky as Corr has flipped the YT-1300, Hannah rushes from this gunnery chair. Throwing himself into the other gunnery chair, he readies himself to fire - but as soon as he arrives, Corr reorientates the ship, and once again Hannah is presented with a view of open sky! Silently cursing his pilot, he clambers back to his original position, just as Bots springs the AT-AT hatch open to reveal four Stormtroopers with their blasters primed! There is a rapid exchange of fire and once again Bots is wounded in the left leg! Kaleban, who hangs over the open doorway from the roof wounds one of the Stormtroopers, but Bots is in real danger of being cut down by the others! Tala's claws screech as she digs them into the metal hull and pulls the bounty hunter away from the doorway. Kaleban's eyes widen as he sees Hannah wave to him from the gunnery chair in the Yindao - realising his Captain's intent, he rolls away from the hatch back on to the walker's roof. Hannah opens fire on the Stormtroopers inside, vaporising three of them, while one last narrowly leaps to safety!

Captain Hannah

Bots and Tala hurry inside and attack the fallen Stormtrooper, eliminating him while Kaleban swings acrobatically from the roof inside the cabin. The hatch to the walker's head suddenly slides open and an AT-AT operator opens fire with his blaster! It hits Tala with force and she stumbles backwards before crashing down in the still-smoking rear of the walker where she falls unconscious!

Bots rushes forward and cuts the AT-AT operator down with his blaster pistols and wounds the remaining pilot in the cockpit. Both he and Kaleban take control of the walker and rig it to self destruct before they are picked up and taken on board the Yindao. 

Concerned his word will be broken a second time, Hannah picks up the Mah-Ta who were stranded on the opposite side of the river, while Corr guns the ship after the fleeing speeder discs. The sublight engines spray up water in the Yindao's wake as it skims close to the surface of the river, bringing it alongside the speeder discs. Mah-Ta climb down the entry ramp and, one by one, leap on to the speeder discs until the Stormtroopers are finally defeated.  

Two Mah-Ta warriors die in the battle, while Ta-Kiazee and the unharmed warriors and freed slaves tend to the wounded survivors. Once they touch down, Corr aids Kaleban in reviving and healing Tala. The blaster burn has scorched away the fur on her leg and the flesh is blackened - but she is recovering fast! Ta-Kiazee nods gratefully to Captain Hannah for enabling the blooding of his warriors in battle.

Ta-Kiazee: You are Mah-Ta at heart. You are not like the Shouting Ones or the Shelled Ones. You have my trust. There are others you must meet.

Ta-Kiazee

Music Cue: The Temple of Doom (from Indiana Jones and the Temple of Doom)
Ta-Kiazee leads the Vipers high into the mountains before they arrive at the mouth of a cave. Inside they hear music; rhythmic chants and strange howls. Ta-Kiazee leads them in to a vast cavern which is adorned with etchings of the Mah-Ta and Groh-Ta. Ta-Kiazee brings them to a ceremony - the source of the chanting - which is being performed by Mah-Ta and Groh-Ta within several concentric circles of stones placed out on the floor. As the chanting continues, the stones rise off the floor and begin to dance. Once again, Corr senses the presence of the force, but, despite his fears of the Dark Side at work on Callonia, he places his trust in the Mah-Ta that they are not about the work of evil. Through crevices in the cavern ceiling, he notices the glimmering flashes of light that signify a meteor shower. Once the ritual comes to an end, Corr approaches one of the priests and, using C4-S0 to translate, questions them.

Music Cue; Luke and Leia
Corr: I am a novice in the ways of the force. Clearly it is strong with you. Would you train me?

Corr Alden: Force-sensitive Pilot

One of the Priests - Ta Gurhlak - approaches him and holds his arms out to him. Corr steps forward and the Priest places his hands on Corr's head. Suddenly images fill his head, scenes of terror as Mah-Ta are rounded up by Stormtroopers and Minarac employees, of brutal servitude in the mines, and then to the ritual here in the mine...but suddenly Corr's viewpoint soars into the sky, and then into space; there he sees the asteroids that encircle Callonia. The sound of the chanting rises to a roar in his mind and then, inexplicably, he witnesses several of the asteroids being torn free of the belt and soaring down to the planet's surface. He follows the rocks which leaves plumes of fire and smoke in their wake as they streak through the atmosphere. Below he sees Cohlanga space port, headquarters for the Imperial presence on the planet. It looks as though it will be destroyed, but suddenly, as the meteors seem to about to strike the city, they are vaporised by a domed-shaped flash of light! And then, the Priest removes his hands from Corr's head and the vision is over.

Ta-Gurhlak

Ta-Gurhlak: I have seen visions of your life as you have witnessed mine. We worship the the planet spirit while you follow the force. Perhaps they are one and the same, the planet spirit and the force, but our understanding of it is as alien to you as the force is to us. We cannot teach you.

Corr: I understand. What I saw in your mind...you're trying to draw the asteroids down to destroy the Empire's base? Aren't there innocents in Cohlanga city?

Ta-Gurhlak: Who is innocent when that city is built on the blood and suffering of our peoples? It matters not, though, the Shouting Ones and the Shelled Ones harness a greater power than ours: the ability to destroy star stones! We are a defeated people. We have no future.

Corr: It's a force-field. If we could disable it, you could destroy Cohlanga city! 

Ta-Gurhlak: No. It is useless. Many of our Priests were taken by the Shouting Ones. There are not enough of us to harness the power of the star stones...

As the Vipers come to an understanding of the Mah-Ta's plight, they realise that they will have to free the Mah-Ta Priests from Minarac - and then find a way to disable the force field protecting Cohlanga city. As Hannah suggests that they scout Cohlanga city, R3-FU contacts them with information he has picked up from monitoring communications throughout the mission. He plays two transmissions.

R3-FU

A: This is Minarac Patrol 16. No sign of AT-ST and AT-PT squadrons. Wreckage of AT-AT and Speeder Discs located in Whip-Scar Valley. No sign of Rebels.
B: Keep searching. Find them...and wipe them out.

Then-

C: This is Cohlanga Tower to the flight crew of Emperor's Justice. We've received reports of Rebels aiding the indigenous population and of a freighter destroying ground forces. Get the frigate in the air. If that freighter reveals itself again, blast it into oblivion.

R3 has also intercepted data transmissions between Cohlanga Tower and ships coming to and from the city. He provides the team with holographic schematics both of Cohlanga City and of a Minarac Outpost...

Tala: Well done, R3!

C4-S0: R3 thanks you mistress Tala, but asks that I remind you he needs a number of parts. Perhaps he could be of more use to the Vipers if he is restored to full working order?

Tala: Yes, I don't know why he hasn't been given all of the tools he requires. We'll see what we can do.

Hannah: All right team, lets have a look at these schematics...



To be continued...

Closing Reflections:

Another fun session which had a few hairy moments for Bots and Tala in particular! Though wounded, Bots used a Force Point to deal with the last two AT-AT guards. Fortunately, there were no character deaths to report this week! After the action of the past few weeks, I enjoyed the sequence in the Mah-Ta caverns as it finally revealed the mysteries of the storyline. Because of his concerns about the Dark Side of the Force being present on Callonia, I played the human sacrifice music from Indiana Jones and the Temple of Doom to Corr as he entered the caverns, while the rest of the group were played soothing Brian Eno meditation music! Fortunately, Corr had come to trust that the Mah-Ta were not about the work of evil and even asked them to teach him the ways of the force! It was because he was trusting of them that I improvised the moment where he and Ta-Gurhlak shared visions.It was an interesting device to explain the plot rather than relying solely on Ta-Gurhlak's explanations. It was also inspired by the moment in The Force Awakens where Rey first holds Luke Skywalker's lightsaber.

With the team now clear about the task ahead of them, we're heading into the final stages of the adventure - it'll be interesting to see how it all plays out! More coming soon!



Star Wars D6: Green Vipers Episode VIII (Part I)

Episode VIII - The Rebels of Callonia (Part I)

Introduction:

The Long Shot campaign continues with The Rebels of Chayloon adventure written by Padre as published on the Rancor Pit. If you would like to run this adventure, please follow this link to the Rancor Pit. As usual, I own none of the images - hand drawn maps all belong to Padre who has kindly granted permission for their use (and for me to report on the running of the adventure) in these posts - the remainder were sourced from google images. Please note that this is an advert free, not for profit blog. 
Additionally, please visit The Rancor Pit. The support shown to me by fellow GMs and players inspires me to continue recording this campaign in these posts - thanks again to all of you who have offered me encouraging words!

Training:

Music Cue: Rebel Briefing 
Before they embark on their next mission, Mikka Reekeene offers the Green Vipers the opportunity for some training while on board Nowhere. Captain Hannah and Corr Alden accept the offer to learn how Nowhere is operated. Hannah finds that while there are many similarities to commanding a Star Destroyer, there is much to learn in piloting a Providence-class ship. Both find the training informative and enlightening - as do Tala Norr and Kaleban Maars who are trained on how to pilot X-Wings! There is nothing suitable for the droids and Bots Vridak is disinterested in training. He feels that experience in the heat of battle is the best training!

A few weeks later, General Reekeene and Santhou give the Green Vipers their latest mission briefing...and they set off soon after!  

Meteor Shower:

Corr and Tala in the Yindao cockpit

Music Cue: Mouse Robot and Blasting Off
The Yindao drops out of hyperspace, and the Vipers see the planet Callonia and its asteroid rings ahead of them. Corr orders C4-S0 to perform a sensor sweep of the system and they discover that a Minarac fighter is tailing them. Captain Hannah opens comms with the ship and explains that they are there to aid with Minarac's mining operation on the planet. The pilot informs Hannah that they have to maintain their course while he checks out their story with Cohlanga Tower on the planet. Fearful that aggressive negotiations may be required, Hannah orders Kaleban and Bots to ready themselves on the gunnery chairs.

Callonia with its asteroid rings

Something whizzes past the viewport and Corr is stunned both by the phenomenon and the sensation he suddenly feels: a tugging in his stomach - and a sense of a far-off will is being exerted upon him. More objects fizzle past the viewport and it takes one striking the freighter to snap him from his reverie! The controls sparking with ionisation damage, he raises a shield while more meteors fill the space around them. Kaleban witnesses the meteors tear through the pursuing fighter, tearing it to shreds! The phenomenon ends as quickly as it began - and all breathe a sigh of relief.

Kaleban: Those meteors took care of that fighter on our tail! 

Corr: I'll take us down into the valleys! That'll keep us off the spaceport scopes!

Planetfall:

Music Cue: The Princess Appears
Deciding to land the vessel in the "velth" - stubby two to three meter high trees which have large flat splayed leaves - to hide the Yindao, Corr spots a nearby village on their approach. They land the ship a little away from the settlement and he and Captain Hannah get to work on covering the ship with the huge leaves of the velth. Mindful of the Yindao's disobedient hyperdrive, Captain Hannah orders C4-S0 and R3-FU to talk to it while Kaleban, Tala and Bots are sent out to scout the settlement. C4-S0 finds the hyperdrive intolerable so does not take kindly to the task. R3 is amused.

While they clear the velth, Corr tells Captain Hannah of the strange feeling he had as the ship approached Callonia, fearing it is some manifestation of the dark side. His captain explains that in years gone by, he would have been duty-bound to kill Jedi and force sensitives, but that his view has now changed. Unfortunately, he knows even less about the phenomenon than Corr does, but asks the pilot to keep him informed if he experiences any further tremors in the force.

Tala discovers that the local settlement seems to be abuzz with chatter and she spots lizard-like beings, the Mah-Ta described to them in their briefing. The language they speak is totally alien to Tala, so Hannah asks her to get closer and to channel the conversations over the comlinks for C4-S0 to interpret. 

Mah-Ta

C4-S0: Captain Hannah, this is intolerable! One minute you want me to talk to the hyperdrive, the next you want me to interpret? Which is it to be?

Hannah: Would you prefer to talk to the hyperdrive?

C4-S0: Very well! Patch it through...Sir, I am fluent in six million forms of communication. These creatures seem to be conversing in a very primitive dialect. It sounds as though they are talking about our ship. They are wondering if we are 'white shells'.

C4-S0

Hannah: White shells? What the blazes does that mean?

C4-S0: I'm not entirely sure. They sound fearful of them.

Corr: They probably think we're Stormtroopers... 

Tala: In which case, they may be the rebels we're looking for!

Hannah: Excellent. C4-S0, I want you to head into the camp to talk to these creatures. 

C4-S0: I have no intentions of walking in there myself! Who knows what these savages will do to me!

R3 laughs at C4-S0 who grumbles something about his counterpart being a 'bucket of bolts'.

Kaleban: I'll go with him. 

Contact:

As Kaleban and C4-S0 enter the village with their hands raised, many of the people scatter, some running off to hide in the surrounding velth. Some of the braver Mah-Ta stand their ground and regard the strangers with interest. 

C4-S0: It's all right! We're here to help! We have weapons to help your warriors against the white shells!

A village elder emerges from one of the huts and approaches the two. 

Ta-Ytref: We have no interest in weapons. There are no warriors here. None have been chosen.

Kaleban: Tell him we are looking for the warriors so we can help them to fight back.

Ta-Ytref: I cannot say where the warriors are. There have been none for two seasons. And warriors never return.

At that, a messenger called To-Aoba -from a neighbouring village - bursts out of the velth. He breathlessly explains that the 'white shells and their stone servants' are approaching his village and that some of the village elders are remaining there to talk to them! Ta-Aoba is concerned for their safety as he says that he has only seen 'the shouting ones' taking prisoners. Kaleban shrewdly deduces that the shouting ones are Minarac employees who are enslaving the local population.

Ta-Ytref: I'm afraid your journey was in vain, young Ta-Aoba. As I was just telling these off-worlders, there are no warriors here. 

Kaleban: Not true...there are Vipers in this jungle. We will help you, Ta-Aoba. Lead on!

With Kaleban speculating that the 'stone servants' may be walkers, Captain Hannah fears the worst and orders Corr and C4-S0 to follow him back to the ship while Bots, Tala and Kaleban to use the velth to defend the village from the ground!

Rumble in the Jungle:

Music Cues: The Forest Battle & The Mine Car Chase (Indiana Jones and the Temple of Doom)
As the team on foot approach the village, a Minarac fighter makes a flyby and drops a bomb, destroying a hut and wiping out a family of Mah-ta! The approaching Rebels are enraged, but their anger is tempered by the fearsome opposition they see ahead in the velth - four AT-STs, 6 AT-PTs and a Floating Fortress!

AT-ST and AT-PTs lumber through the thick velth


As the walkers slowly trample through the choked terrain, the trio of Bots, Tala and Kaleban use the cover of the thick leafy canopy to close in on them. They pass through the frontline of AT-PTs to target the AT-STs. As Kaleban and Tala climb the leg of an AT-ST, they are slapped by the thick foliage of the velth ceiling, but manage to climb above that layer as they haul themselves on to the walker's cabin. Kaleban tosses a stun grenade in through the hatch, knocking both walker operators unconscious! As they slump across the controls, the AT-ST begins to veer off to one side - and into a collision course with another! The two Rebels leap inside to try to regain control! 

AT-ST

Meanwhile, Bots opens the comms to Captain Hannah and tells him the attack is underway, before activating his jetpack to land on another walker. He tosses a thermal detonator into the AT-ST hatch, before boosting down to take cover beneath the canopy! The huge explosion tears apart the AT-ST, leaving behind nothing more than the walker's legs - which teeter to and fro before crumpling into the undergrowth! The bounty hunter, already eyeing another AT-ST to attack, barely even registers the flaming foliage raining down around him! 

Bots Vridak

Aided by the droids, Corr roars the Yindao across the battlefield, while Captain Hannah tears up the floating fortress with the freighter's cannon. A plume of flame and dark smoke spills out from the vehicle, but it still manages to float - just!

Tala brings the AT-ST to a halt just before it collides with another and both she and Kaleban fire the cannon point-blank at the enemy AT-ST, blowing it to smithereens! 

Tala

Aware that the walker operators may revive within minutes, Kaleban draws his blade and ensures that the men do not wake again! Tala turns the walker's guns on the Floating Fortress - and blows it apart! Several Stormtroopers burst out of the burning fuselage, but it is too late - they are dead before they hit the ground!

Kaleban

Bots boosts up to the last AT-ST before dropping inside and killing the operators, one with a blaster, the other with his blade! The Rebels now control two AT-STs! 

Mayhem in the velth

Captain Hannah: Alden, when I read your file, it said on Mycroft you used the Yindao to ram several TIEs...

Corr: Yeah, so?

Captain Hannah: Well, it would seem that those AT-PTs are lined up rather nicely for you...

Corr: I got you! Buckle up everyone!

C4-S0: This is madness!

Corr brings the Yindao down low over the canopy and, while C4-S0 angles the deflector shields to the rear of the ship, Corr angles the freighter so that the nose is raised and the engines trail along the canopy! The ship's hull batters the AT-PT's while the sublight engines set them and the velth ablaze, destroying all of the light walkers in one fell swoop!

Corr

Captain Hannah: Outstanding Alden, outstanding! Vridak, Maars, Norr, follow us back to the village - and bring those two Scout walkers with you! 

The team do as Hannah orders, with Kaleban conning Cohlanga control into believing he is the expedition's captain (from identification he found on the bodies of the dead AT-ST operators) and that they are pursuing the villagers into the velth. For now, at least, no one is looking for the squadron of walkers!

When they return to the village, they hear horns sounding out. Much to Captain Hannah's annoyance, the village elder Ta-Ytref only wants them to eat and sleep! 

Ta-Ytref: Patience! Tomorrow there will be warriors!

Initiation:

Music Cue: The Land of the Sandpeople 
In the red dawn of the morning, the air is filled with screams as the leather-winged Groh-Ta swoop down on the village. As the creatures begin to battle with some of the villagers, those who have drawn flint knives to defend their homestead, the Rebels are alarmed - but C4-S0 soon sets their minds at rest as he explains that the battle, vicious as it appears, is part of an initiation ritual. Satisfied, Captain Hannah stands his people down and they allow the Mah-Ta and Groh-Ta to conclude their battle. As he observes the ritual, Corr senses that the force is at work, although he is unclear if it is the Dark Side or the Light that the creatures are calling upon. He continues to feel uneasy about this planet...

Finally, the initiates become warriors, and bidding their village farewell, they head out into the valley. Ta-Ytref is received when the Vipers offer to escort the warriors. Hannah orders Corr and the droids to head back to the ship and stay on standby until required, while the rest of the party follow the warriors into the wilderness, bringing the two AT-STs with them.

Soon after, they encounter a lone warrior, Ta-Kiazee. He does not care for the off-worlders, but they win his respect by showing them that Kaleban and Bots have taken control of the stone servants. Kaleban tries to teach Ta-Ytref's son, Ta-Ytrab, how to pilot the AT-ST, but it quickly becomes obvious that the Mah-Ta are more likely to harm themselves when presented with such technology!

Ta-Kiazee

Leaving the AT-ST's behind in an area of forest, the party presses on as Ta-Kiazee leads them to a mine. Captain Hannah insists his team scout ahead of the warriors, something which draws protest from Ta-Kiazee who insists the new warriors must be tested in battle. Hannah promises that they will not deprive the Mah-Ta of their chance to fight, and eventually Ta-Kiazee allows the off-worlders to push on to scout the mine. 

Bots, Kaleban and Tala use the tree line for cover, closing in around the mine entrances, while Captain Hannah orders Corr to pick him up nearby - and C4-S0 to remain with the Mah-Ta.

C4-S0: You're not my master! You don't get to order me around!

Hannah: You're a member of the Rebellion and I'm a ranking officer! You'll do as you're told! You stay here!

C4-S0: I must say, you've gone down in my estimations, Captain! Wait till General Reekeene hears about this! I'll be filing a report about this, you see if I don't! 

Hannah: Noted. Until then, just follow my orders. Strike team, when you're ready, hit that mine.

Hannah
Bots nods grimly as he hears his Captain's order over the comms. With two Minarac guards in his sights, he readies his blaster... 

Bots: About time.

To be continued...


Closing Reflections:

I don't want to say too much about the story as we still have several weeks of play ahead, but the players are enjoying it so far and enjoying Padre's setting and imaginative adventure! After a gentle start, the encounter with the walkers was very eventful and the players did well! Their ingenuity in wrestling control of the AT-STs while the Yindao gave them hell from above paid off was a lot of fun! It's worth noting that Bots only had the one thermal detonator, so while it was a really cool moment when he used it to destroy an AT-ST, that's it gone! The destruction of so many AT-PTs relatively easily was achieved by an insane roll of 47 by Corr's Space Transports and we did check collision damage which was substantial due to the scale and speed of the ship connecting with the walkers! With Hannah coordinating his team well, and Kaleban and Tala doing great in taking the AT-ST, the (two) sessions were packed full of great action and roleplaying a play all round!

The only one thing that has me scratching my head is the ethics of stabbing unconscious Imperials to death. Obviously, as servants of the Empire, they are evil, but does that mean it is okay to finish them while they're unconscious? If the Imperials were able to defend themselves, it definitely would be justifiable, but killing them when they're defenceless is pretty questionable. We are running a campaign which is more in the vein of Rogue One, but even still, I think I may have to threaten Dark Side points if anyone thinks to repeat this in future sessions.     

Star Wars D6: The Rebels of Chayloon Intelligence Report

Introduction


This is the mission briefing and intel for Padre's adventure The Rebels of Chayloon which has been republished on this blog with his kind permission. For fellow GMs looking to run the mission, you can find the full adventure on The Rancor Pit here.


Please note that, with the exception of Padre's original art (showing the terrain of Chayloon's equatorial region), other images on this post were sourced from google images and that this is an advert free, not for profit blog.


MISSION BRIEFING 


Destination - Chayloon 2 [Sector F24]  

Operatives - New Republic Forces Mission Team [ _________ ] 


Mah-ta


Outline 


The objective of this mission is to give support to an independent rebel group. Along with several other secret insurgency activities in neighbouring systems, this will contribute to a critical disturbance in Imperial authority within the sector F24 (Arguvant) of the mid rim region. 


We have recently received intelligence reports concerning what appears to be a local rebellion against Imperial forces & Imperial allied corporate interests (believed to be a subsidiary of Minarac Enterprises) on the jungle world Chayloon 2. Decrypted Imperial communications indicate sabotage activity on a growing scale, including sporadic guerrilla warfare. 


The identity of the rebels is unknown. They may be a breakaway faction of local corporate personnel, or possibly members of the native population. Local Imperial personnel may know the identity of the rebels. 


According to the existing survey records, the native sentients of Chayloon 2 are at a primitive level of technology. If they are responsible, then it is feared that without military advice or possibly direct leadership, their rebellion will be brutally quelled.  


The Operative Team 


This consists of members possessing varied yet complementary skills and capacities, including military expertise, as well as diplomatic and technical abilities. 


Specific Orders 


Travel to Chayloon 2. 

Identify and locate the budding rebel forces. 

Assess the situation. 

Assist in their rebellion against Imperial forces. 


Resources 


Your ship will be the Lynx (a Bryntac class 12 light freighter). This model is thought to be used by several traders dealing with the local Minarac facility and so should not raise suspicions. We are unable to provide up-to-date clearance codes so you will have to bluff it out as best you can. You should be out of scanner reach once you get down into the planetary surface ‘scar valleys’. 


The Lynx is a ‘bottom of the line’ junk freighter, not known for comfort. The galley is also the sleeping area - the beds being recessed into the floor when not in use. The same, cramped space is utilized by everyone for everything, except for actually flying the ship. 


For stats and deckplan see https://rancorpit.com/forums/viewtopic.php?p=196919#196919 


The freighter is pilot-assisted by an Astromech R2 droid (R2 9R), and stocked with 4 infantry support weapons (modified E Web Repeating Blasters), as well as 10 cases of NR standard issue Blaster Carbines (6 per case, with 4 ammo clips each). These are rugged and reliable, even in the hands of amateurs. 



---------------------------------------------------------------------------------- 


Survey Information on Chayloon 2 (Limited


Type: Terrestrial 

Temperature: Temperate 

Atmosphere: Type 1 (Breathable) 

Hydrosphere: Moderate (32% surface water) 

Gravity: Standard -3% 

Terrain: Forest, bush, freshwater, swamp, mountainous (no full map schematic available) 

Length of Day: 27.53 standard hours 

Length of Year: 459 local days 


Chayloon



Sapient Native Species: Mah-ta

Population: 12, 230 off-world personnel & families; Native population unknown 

Planet Function: Mineral Extraction 

Tech Level: Stellar; (Native – primitive; stone tools) 

Major Exports: Gemstones & Belt Minerals 

Major Imports: None 

Starport: Cohlanga Down Facility 


Star system: Galactic Survey data 


System name: Chayloon  

Star Name: Haphlux 


Orbital Bodies 


Name.................Type.................Moons

Chayloon 1..........Vacuum...............2 

Inner Belt............Asteroid belt 

Chayloon 2..........Type 1................none 

Outer Belt............Asteroid belt 

Chayloon 3..........Gas Giant............4 

Chayloon 4..........Gas Giant............7 


Planetary Surface Geography


Chayloon 2 is a forest/jungle world, with a population clustered in the equatorial regions due to climactic variations. Huge, volcanic mountain chains rise out of flatland surroundings to form criss crossing belts of rock (known to space goers, having looked down from orbit, as ‘whip scars’). The flatland valley areas consist of lakes, swamps, ‘velth’ and jungles, surrounded by long stretches of mountainous terrain. The massive velth expanses consist of closely-packed, broad leaved, stubby trees of several varieties, all similar in size. These have short (2 3m) trunks and flat splays of leaves forming what looks like a raised ground level, beneath which is the dark and damp ‘under velth’. 


Chayloon Equatorial Region



Native life 


Chayloon 2’s sentient inhabitants are called the Mah-ta, an amphibian-like race believed to have a stone age technology. Their primitive society of herding clans was not always so, however, as archaeological remains have been discovered which point to an ancient civilisation, which although apparently limited to stone age technology, was potentially great in scale and grandeur. There are some very old records of several sub species of Mah ta, having different anatomical forms and social structures, but the information is vague. These were probably just races of Mah ta living in varied climactic conditions perhaps in the swamps or upon the mountain slopes. 


Resources 


Mineral Asteroids 

The Chayloon system is rich in mineral asteroids, to which the corporation MINARAC ENTERPRISES holds the legal mining rights. Local Minarac interests, although not directly managed by the Minarac HQ on Coruscant, apparently maintain a small mining fleet serviced by several planetary surface processing installations. 


Crystalline Gemstones

As well as mineral asteroid mining there is one other major business activity the harvesting of crystalline gemstones from the slopes of the great mountain gorges. It is for the export of these gemstones that Chayloon is best known. Their multi coloured, multi faceted nature cannot be artificially copied, except at great cost which makes the process unprofitable. Indeed, in some Arguvant sector and neighbouring sector business deals, when local currency is looking unstable or the political conditions are volatile, Chayloon gems are used in lieu of currency! This practice was declared illegal by the Imperium, but recently local ex-Imperial elements have resorted to such methods of payment 



Imperial Presence in the Chayloon System 

[Data extracted from captured vessels of High Admiral Yarrit’s Fleet.] 


A brief breakdown of the Imperial force’s strength and command structure 


Lt. Col. Relthus commands the remaining elements of an Imperial Army Regiment, plus a reduced strength Stormtrooper Battalion (Major Karbin). 


The IA regiment has been reduced to less than half strength two depleted battalions commanded by Major Moltor and Major Chad


The First (Armour) Battalion (Maj. Moltor) consists of one company equipped with repulsorlift armoured combat vehicles (ALCUs (Armoured Light Combat Unit), MRTs (Medium Repulsorlift Tanks) and RaSCaVs (Repulsorlift Scout/Comm Vehicles), one with armoured walkers (AT ATs, AT GTs, AT STs and AT Pts) and one company (Scout) is equipped with Speeder Discs. There is no fourth company. The battalion has several support elements: IGAACs and a Floating Fortress. 


The Second Battalion (Maj. Chad) is also depleted in strength, a Line Battalion of Imperial Army Infantry units (with some Light Personnel Skiffs). 


Major Karbin commands the Stormtrooper Battalion, at half strength, who guard the Imperial military facility at the planetary surface starport, Cohlanga Down. 


Other military presence 

Minarac Enterprises local security forces’ strength and composition is unknown. 

Details of any mercenary or paramilitary elements are unavailable.



Star Wars D6: The Rebels of Callonia Intelligence Briefing

The Rebels of Callonia Intelligence Briefing

Introduction

This is an intelligence briefing for the Green Vipers and is based heavily on the briefing provided for the Rebels of Chayloon adventure by Padre, available here on the Rancor Pit. Please note that this has been published with the author's blessing, along with his illustration of the Callonia II equatorial region. All other images have been sourced from Google images. Please note that this is an advert-free, not for profit blog.

MISSION BRIEFING 


Destination - Callonia II [Fakir Sector]  

Operatives - Green Vipers [Reekeene's Roughnecks Strike Team] 


Callonia II

As the Green Vipers are called to the briefing room, they are met as usual by General Lens Reekeene and her advisor Santhou.

Lens: Your recent mission to Iyuta is already bearing fruit and it's thanks to the bugging device you planted that we're learning of a number of significant Imperial operations in Fakir Sector. Most significantly, we're now aware of many Imperial patrols in the Sector and we are able to coordinate our forces to ensure we can avoid any unwanted Imperial entanglements. We've called you here to assist in supporting an independent group of Rebels on Callonia II. Along with several other secret insurgency activities in neighbouring systems, there is the potential that this uprising will contribute to a critical disturbance in Imperial authority within the Fakir Sector. 

General Reekeene

We have recently received intelligence reports concerning what appears to be a local rebellion against Imperial forces & Imperial allied corporate interests (believed to be a subsidiary of Minarac Enterprises) on the jungle world Callonia II. Decrypted Imperial communications indicate sabotage activity on a growing scale, including sporadic guerrilla warfare. 


The identity of the rebels is unknown. They may be a breakaway faction of local corporate personnel, or possibly members of the native population. Local Imperial personnel may know the identity of the rebels. 


According to the existing survey records, the native sentients of Callonia II are at a primitive level of technology. If they are responsible, then it is feared that without military advice or possibly direct leadership, their rebellion will be brutally quelled.  


Santhou here will provide you with detailed intelligence. Please note that Captain Isthmus also contributed greatly to this report. Ixsthmus stole the Long Shot from an Imperial Admiral at Cohlanga Spaceport so had some knowledge of the world.


Santhou: Thank you General. There is plenty of information for you Vipers to digest, so I ask for your attention...


Santhou

Your Specific Mission Orders are as follows:- 


Travel to Callonia II. 

Identify and locate the budding rebel forces. 

Assess the situation. 

Assist in their rebellion against Imperial forces. 


You will use your usual vessel, the Yindao. We are unable to provide up-to-date clearance codes so you will have to bluff it out as best you can. You should be out of scanner reach once you get down into the planetary surface ‘scar valleys’. 


We've arranged for your ship to be stocked with 4 E Web Repeating Blasters, as well as 10 cases of NR standard issue Blaster Carbines (6 per case, with 4 ammo clips each) to equip the natives. These are rugged and reliable, even in the hands of amateurs. 


Activating a holographic projection, the Vipers see an image of the Fakir Sector with the Callonia System highlighted. 


Sector Map

The image then zooms in to show the world of Callonia II (see top image), and the air fills with technical information which floats around the image of the world. 


Survey Information on Callonia II(Limited


Type: Terrestrial 

Temperature: Temperate 

Atmosphere: Type 1 (Breathable) 

Hydrosphere: Moderate (32% surface water) 

Gravity: Standard -3% 

Terrain: Forest, bush, freshwater, swamp, mountainous (no full map schematic available) 

Length of Day: 27.53 standard hours 

Length of Year: 459 local days 


Sapient Native Species: Mah-ta

Population: 12, 230 off-world personnel & families; Native population unknown 

Planet Function: Mineral Extraction 

Tech Level: Stellar; (Native – primitive; stone tools) 

Major Exports: Gemstones & Belt Minerals 

Major Imports: None 

Starport: Cohlanga Down Facility 


Star system: Galactic Survey data 


System name: Callonia  

Star Name: Haphlux 


Orbital Bodies 


Name.................Type.................Moons

Callonia I..........Vacuum...............2 

Inner Belt............Asteroid belt 

Callonia II..........Type 1................none 

Outer Belt............Asteroid belt 

Callonia III..........Gas Giant............4 

Callonia IV..........Gas Giant............7 


Once the team have had a chance to absorb the technical date, Santhou continues:


Callonia II is a forest/jungle world, with a population clustered in the equatorial regions due to climactic variations. Huge, volcanic mountain chains rise out of flatland surroundings to form criss crossing belts of rock (known to space goers, having looked down from orbit, as ‘whip scars’). The flatland valley areas consist of lakes, swamps, ‘velth’ and jungles, surrounded by long stretches of mountainous terrain. The massive velth expanses consist of closely-packed, broad leaved, stubby trees of several varieties, all similar in size. These have short (2-3m) trunks and flat splays of leaves forming what looks like a raised ground level, beneath which is the dark and damp ‘under velth’. 


Callonia Equatorial Region

Native life 


Callonia II’s sentient inhabitants are called the Mah-ta, an amphibian-like race believed to have a stone age technology. Their primitive society of herding clans was not always so, however, as archaeological remains have been discovered which point to an ancient civilisation, which although apparently limited to stone age technology, was potentially great in scale and grandeur. There are some very old records of several sub species of Mah ta, having different anatomical forms and social structures, but the information is vague. These were probably just races of Mah ta living in varied climactic conditions perhaps in the swamps or upon the mountain slopes. 


Resources 


Mineral Asteroids 

The Callonia system is rich in mineral asteroids, to which the corporation MINARAC ENTERPRISES holds the legal mining rights. Local Minarac interests, although not directly managed by the Minarac HQ on Coruscant, apparently maintain a small mining fleet serviced by several planetary surface processing installations. 


Crystalline Gemstones

As well as mineral asteroid mining there is one other major business activity the harvesting of crystalline gemstones from the slopes of the great mountain gorges. It is for the export of these gemstones that Callonia is best known. Their multi coloured, multi faceted nature cannot be artificially copied, except at great cost which makes the process unprofitable. Indeed, in some Arguvant sector and neighbouring sector business deals, when local currency is looking unstable or the political conditions are volatile, Chayloon gems are used in lieu of currency! This practice was declared illegal by the Imperium, but recently local ex-Imperial elements have resorted to such methods of payment 


Imperial Presence in the Chayloon System 

[Data extracted from Iyuta Communications Centre.] 


A brief breakdown of the Imperial force’s strength and command structure: 


Lt. Col. Relthus commands the remaining elements of an Imperial Army Regiment, plus a reduced strength Stormtrooper Battalion (Major Karbin). 


The IA regiment has been reduced to less than half strength two depleted battalions commanded by Major Moltor and Major Chad


The First (Armour) Battalion (Maj. Moltor) consists of one company equipped with repulsorlift armoured combat vehicles (ALCUs (Armoured Light Combat Unit), MRTs (Medium Repulsorlift Tanks) and RaSCaVs (Repulsorlift Scout/Comm Vehicles), one with armoured walkers (AT ATs, AT GTs, AT STs and AT Pts) and one company (Scout) is equipped with Speeder Discs. There is no fourth company. The battalion has several support elements: IGAACs and a Floating Fortress. 


The Second Battalion (Maj. Chad) is also depleted in strength, a Line Battalion of Imperial Army Infantry units (with some Light Personnel Skiffs). 


Major Karbin commands the Stormtrooper Battalion, at half strength, who guard the Imperial military facility at the planetary surface starport, Cohlanga Down. 


Other military presence 

Minarac Enterprises local security forces’ strength and composition is unknown. 

Details of any mercenary or paramilitary elements are unavailable.


As Santhou finishes, he switches off the holoprojector and nods to the General. 


Lens: Thank you advisor. It's thanks to your recent successes that we have this information. Clearly the opposition is formidable, but you Vipers have an aptitude for destruction and, unlike the debacle on Mycroft, you do not need to coordinate your attack with any other Rebel forces. We have faith that you will prove to be a major thorn in the Empire's side! May the force be with you! 




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