Star Wars D6: The Rebels of Callonia Intelligence Briefing

The Rebels of Callonia Intelligence Briefing

Introduction

This is an intelligence briefing for the Green Vipers and is based heavily on the briefing provided for the Rebels of Chayloon adventure by Padre, available here on the Rancor Pit. Please note that this has been published with the author's blessing, along with his illustration of the Callonia II equatorial region. All other images have been sourced from Google images. Please note that this is an advert-free, not for profit blog.

MISSION BRIEFING 


Destination - Callonia II [Fakir Sector]  

Operatives - Green Vipers [Reekeene's Roughnecks Strike Team] 


Callonia II

As the Green Vipers are called to the briefing room, they are met as usual by General Lens Reekeene and her advisor Santhou.

Lens: Your recent mission to Iyuta is already bearing fruit and it's thanks to the bugging device you planted that we're learning of a number of significant Imperial operations in Fakir Sector. Most significantly, we're now aware of many Imperial patrols in the Sector and we are able to coordinate our forces to ensure we can avoid any unwanted Imperial entanglements. We've called you here to assist in supporting an independent group of Rebels on Callonia II. Along with several other secret insurgency activities in neighbouring systems, there is the potential that this uprising will contribute to a critical disturbance in Imperial authority within the Fakir Sector. 

General Reekeene

We have recently received intelligence reports concerning what appears to be a local rebellion against Imperial forces & Imperial allied corporate interests (believed to be a subsidiary of Minarac Enterprises) on the jungle world Callonia II. Decrypted Imperial communications indicate sabotage activity on a growing scale, including sporadic guerrilla warfare. 


The identity of the rebels is unknown. They may be a breakaway faction of local corporate personnel, or possibly members of the native population. Local Imperial personnel may know the identity of the rebels. 


According to the existing survey records, the native sentients of Callonia II are at a primitive level of technology. If they are responsible, then it is feared that without military advice or possibly direct leadership, their rebellion will be brutally quelled.  


Santhou here will provide you with detailed intelligence. Please note that Captain Isthmus also contributed greatly to this report. Ixsthmus stole the Long Shot from an Imperial Admiral at Cohlanga Spaceport so had some knowledge of the world.


Santhou: Thank you General. There is plenty of information for you Vipers to digest, so I ask for your attention...


Santhou

Your Specific Mission Orders are as follows:- 


Travel to Callonia II. 

Identify and locate the budding rebel forces. 

Assess the situation. 

Assist in their rebellion against Imperial forces. 


You will use your usual vessel, the Yindao. We are unable to provide up-to-date clearance codes so you will have to bluff it out as best you can. You should be out of scanner reach once you get down into the planetary surface ‘scar valleys’. 


We've arranged for your ship to be stocked with 4 E Web Repeating Blasters, as well as 10 cases of NR standard issue Blaster Carbines (6 per case, with 4 ammo clips each) to equip the natives. These are rugged and reliable, even in the hands of amateurs. 


Activating a holographic projection, the Vipers see an image of the Fakir Sector with the Callonia System highlighted. 


Sector Map

The image then zooms in to show the world of Callonia II (see top image), and the air fills with technical information which floats around the image of the world. 


Survey Information on Callonia II(Limited


Type: Terrestrial 

Temperature: Temperate 

Atmosphere: Type 1 (Breathable) 

Hydrosphere: Moderate (32% surface water) 

Gravity: Standard -3% 

Terrain: Forest, bush, freshwater, swamp, mountainous (no full map schematic available) 

Length of Day: 27.53 standard hours 

Length of Year: 459 local days 


Sapient Native Species: Mah-ta

Population: 12, 230 off-world personnel & families; Native population unknown 

Planet Function: Mineral Extraction 

Tech Level: Stellar; (Native – primitive; stone tools) 

Major Exports: Gemstones & Belt Minerals 

Major Imports: None 

Starport: Cohlanga Down Facility 


Star system: Galactic Survey data 


System name: Callonia  

Star Name: Haphlux 


Orbital Bodies 


Name.................Type.................Moons

Callonia I..........Vacuum...............2 

Inner Belt............Asteroid belt 

Callonia II..........Type 1................none 

Outer Belt............Asteroid belt 

Callonia III..........Gas Giant............4 

Callonia IV..........Gas Giant............7 


Once the team have had a chance to absorb the technical date, Santhou continues:


Callonia II is a forest/jungle world, with a population clustered in the equatorial regions due to climactic variations. Huge, volcanic mountain chains rise out of flatland surroundings to form criss crossing belts of rock (known to space goers, having looked down from orbit, as ‘whip scars’). The flatland valley areas consist of lakes, swamps, ‘velth’ and jungles, surrounded by long stretches of mountainous terrain. The massive velth expanses consist of closely-packed, broad leaved, stubby trees of several varieties, all similar in size. These have short (2-3m) trunks and flat splays of leaves forming what looks like a raised ground level, beneath which is the dark and damp ‘under velth’. 


Callonia Equatorial Region

Native life 


Callonia II’s sentient inhabitants are called the Mah-ta, an amphibian-like race believed to have a stone age technology. Their primitive society of herding clans was not always so, however, as archaeological remains have been discovered which point to an ancient civilisation, which although apparently limited to stone age technology, was potentially great in scale and grandeur. There are some very old records of several sub species of Mah ta, having different anatomical forms and social structures, but the information is vague. These were probably just races of Mah ta living in varied climactic conditions perhaps in the swamps or upon the mountain slopes. 


Resources 


Mineral Asteroids 

The Callonia system is rich in mineral asteroids, to which the corporation MINARAC ENTERPRISES holds the legal mining rights. Local Minarac interests, although not directly managed by the Minarac HQ on Coruscant, apparently maintain a small mining fleet serviced by several planetary surface processing installations. 


Crystalline Gemstones

As well as mineral asteroid mining there is one other major business activity the harvesting of crystalline gemstones from the slopes of the great mountain gorges. It is for the export of these gemstones that Callonia is best known. Their multi coloured, multi faceted nature cannot be artificially copied, except at great cost which makes the process unprofitable. Indeed, in some Arguvant sector and neighbouring sector business deals, when local currency is looking unstable or the political conditions are volatile, Chayloon gems are used in lieu of currency! This practice was declared illegal by the Imperium, but recently local ex-Imperial elements have resorted to such methods of payment 


Imperial Presence in the Chayloon System 

[Data extracted from Iyuta Communications Centre.] 


A brief breakdown of the Imperial force’s strength and command structure: 


Lt. Col. Relthus commands the remaining elements of an Imperial Army Regiment, plus a reduced strength Stormtrooper Battalion (Major Karbin). 


The IA regiment has been reduced to less than half strength two depleted battalions commanded by Major Moltor and Major Chad


The First (Armour) Battalion (Maj. Moltor) consists of one company equipped with repulsorlift armoured combat vehicles (ALCUs (Armoured Light Combat Unit), MRTs (Medium Repulsorlift Tanks) and RaSCaVs (Repulsorlift Scout/Comm Vehicles), one with armoured walkers (AT ATs, AT GTs, AT STs and AT Pts) and one company (Scout) is equipped with Speeder Discs. There is no fourth company. The battalion has several support elements: IGAACs and a Floating Fortress. 


The Second Battalion (Maj. Chad) is also depleted in strength, a Line Battalion of Imperial Army Infantry units (with some Light Personnel Skiffs). 


Major Karbin commands the Stormtrooper Battalion, at half strength, who guard the Imperial military facility at the planetary surface starport, Cohlanga Down. 


Other military presence 

Minarac Enterprises local security forces’ strength and composition is unknown. 

Details of any mercenary or paramilitary elements are unavailable.


As Santhou finishes, he switches off the holoprojector and nods to the General. 


Lens: Thank you advisor. It's thanks to your recent successes that we have this information. Clearly the opposition is formidable, but you Vipers have an aptitude for destruction and, unlike the debacle on Mycroft, you do not need to coordinate your attack with any other Rebel forces. We have faith that you will prove to be a major thorn in the Empire's side! May the force be with you! 




Comments

Popular posts from this blog

Epic Battle Report: Orks v Imperial Guard

Star Wars D6: Capital Ship Combat Rules

Core Space: Maximum Storage!