Star Wars D6: Green Vipers Episode V (Part II)

Episode V - Assault on Repair Station M13 (Part II)

Introduction:

The Long Shot campaign continues with Part II of the Assault on Repair Station M13 adventure outlined in the Classic Adventures book. Please click here to read Part I. All of my additions to the adventure outlines will feature on this blog at a later date. This adventure took 4 sessions to run and this write up details the action from the final two sessions. As usual, I own none of the images which were mostly sourced from google. Please note that this is an advert free, not for profit blog. 
Additionally, please visit The Rancor Pit. The support shown to me by fellow GMs and players there has been wonderful - thanks again to all of you who are reading these write ups! 

Picking up the action after Part I...

Mayhem on M13:


The Yindao under fire!

As the Corr engages evasive manoeuvres on the Yindao, Skye shoots down one of the three pursuing TIEs! Meanwhile, on the Turbolaser tower on the Repair Station, Kaleban struggles to hit the nimble fighters! Corr's piloting continues impress, but a direct hit on the freighter downs a shield! Spotting another three TIEs emerging from the hangar bay, and their sensors picking up another eight flying down from the space station in orbit, the pilot fears the worst!

Two TIEs pursue the Yindao (bottom left) while another three emerge from the hangar!

He barks orders to R3-FU to use the ceiling elevator to go on to the freighter's hull and repair the shield. The astromech complies, but his bleeps and whoops signal his displeasure! Corr also orders C4-S0 to go and speak to the hyperdrive to disable the safety protocols - he is considering attempting a dangerous jump to hyperspace while in the gravity well of the planet!

The crew on the Yindao

As concentrated TIE fire strafes the freighter, R3 emits high-pitched screams, but manages to repair the shield before returns inside to safety! Despite finding the hyperdrive highly abusive, C4 succeeds in understanding it and his computer programming skills are successful in disabling the safety protocols. The droids return to the cockpit and program the nav-computer for their jump while Corr is feeling the pressure with the TIEs bearing down. He sideswipes one, clipping its wing! It spins out of control before slamming into the control tower and exploding spectacularly! Having only exited the tower moments previous, JiBa gapes at the ruined building.

JiBa: You knew I wasn't in there, right?

JiBa


Corr: Uh, yeah, of course!

Corr

The hyperdrive computer signals it is ready, but Corr ignores the readout. 

C4-S0: What are you waiting for, that's us ready to make the jump! Get us out of here!

C4-S0

Corr: We've still got people down there!

C4-S0: We've got to leave now! That blithering idiot JiBa got himself into this mess - he can get himself out!

JiBa: Shut up cowardly droid! You're not leaving without us!

Skye shoots another TIE from the sky, while Kaleban manages to nail another from the station's turbolaser! In desperation, Corr uses the freighter as a battering ram and uses the Yindao's forks to slam through another TIE! Things seem to be going their way...but having recognised the danger from Kaleban's Turbolaser, one of the TIEs opens fire and the battery explodes!

Kaleban

Meanwhile, in the hangar bay below, Kira watches as TIE pilots climb into their ships and start blasting off to deal with the threat from the Yindao. She follows one pilot and jumps upon him before he can seal the cockpit. She pulls the blade of honour she was rewarded with by the Godking on Masterdom, and repeatedly stabs the pilot! Throwing his body from the cockpit, she seals it closed and sees three more TIEs have already exited the hangar bay - but another two are in her sights! She opens fire and inflicts heavy damage on the first...

Kira in the TIE

It's engines are destroyed and it crashes to the hangar bay floor, the screech of tearing metal filling the air as it skids across the floor. Recognising the danger, the second TIE turns around. Kira's TIE is still attached to the rack! She frantically tries to activate the release but she is too late! The enemy TIE opens fire...and hits! The TIE fighter Kira is sat in explodes and is consumed by a ball of flame! There is a moment of stunned silence among the Vipers as the sound of the explosion and Kira's comms going dead signifies the loss of another comrade.

Kira: Killed In Action

Somewhat fortuitously, Kaleban manages to flee the inferno in the turbolaser tower and sees that the Stormtroopers Kira had sent up with other workers have made their way out into the courtyard. Still dressed in mechanics' overalls, he falls in behind the Stormtroopers before throwing a fragmentation grenade into their midst! 

Kaleban grenades the Stormtroopers!

It kills two of them and he rushes down to the hangar bay below. He finds himself in a standoff with two Stormtrooper guards and throws another grenade down the passageway...

Meanwhile, JiBa has also made his way down to the hangar where he sees the wreckage of Kira's TIE. He climbs down the wall and rushes for the turbolaser, but is spotted by three Stormtroopers! 

JiBa spotted!

They open fire and one hits, wounding JiBa! He makes it to the turbolaser battery and takes cover as he nurses his wounds.

Skye shoots down another TIE, but the Yindao suffers several more hits - another shield goes down before then a direct hit heavily damages the freighter, destroying Skye's gunnery port! Fortunately, she is unharmed and crawls through to the other gunnery port on top of the ship. As Corr slams through another two TIE fighters, JiBa enters the turbolaser port in the hangar and runs his sword through the operator inside. As the three Stormtroopers advance, he orders Corr to land in the hangar. As he is flying across the base, with TIEs threatening to obliterate them at any second, Corr calls upon the force to guide him... he sends the Yindao into incredible loop from above and straight into the hangar bay. He deliberately slams the rear of the ship down and the three Stormtroopers bearing down on JiBa are reduced to a red smear on the floor! As Corr brings the freighter to a standstill at the rear of the hangar, R3 once again rolls on to the hull to repair the downed shield...

The Yindao touches down in the hangar!

Kaleban's grenade wounds one Stormtrooper, while the other is unharmed...but not for long - he is in Skye's sights! She opens fire with the laser cannon and Kaleban sees the Stormtrooper hurtled into a rock wall and blown in two! 

Skye

Kaleban rushes the wounded Stormtrooper and finishes him off with a blaster shot! Spotting that the Stormtroopers were guarding a room marked "Authorised Personnel only", he rushes inside and discovers the power generator - and the room off to the side which is filled with fuel tanks! He quickly primes several frag grenades and, leaping from the catwalk on to the hull of the Yindao, returns to the ship, following R3 - shield now repaired - down through the upper hatch.

The opposition is cleared for Kaleban!

JiBa also rushes back to the ship and issues a communication warning the remaining TIEs above to keep their distance as they will blow the plant. Having had a few moments to compose himself, Corr concentrates as he blasts off, gunning the ship for the sky. He swerves between the TIEs who are caught in indecision, while the fuel tanks in the station explode! The whole Repair Station is engulfed by a huge ball of flame, the fireball soaring high into the air and destroying the TIEs! Seeing the flames licking around the cockpit glass, Corr kicks in the hyperdrive and they make their escape to safety! They made it!

Return to Nowhere:

On their return to Nowhere, the Vipers are met by Faylynn Voidstepper and her sidekick Kentara.


Falynn: The General wants to see you in the observation deck. Follow me.


Faylynn Voidstepper

Falynn leads the way, while Kentara brings up the rear behind the team. She silently leads them to a turbolift which takes them to a chamber at the top of the tower. When they arrive on the observation deck, they find Lens Reekeene there alone. 


General Lens Reekeene on the Observation Deck of Nowhere


Lens: Thank you for coming. You seem to have returned earlier than expected. Perhaps you could explain what happened during your mission?


General Lens Reekeene


She listens intently as JiBa boasts about the success of their mission and how they destroyed the station. He seems unperturbed by Kira's death, remarking that she was a good warrior and died an honourable death. Lens specifically asks whose idea it was to proceed with the raid ahead of the attack. JiBa explains that it was his decision. She activates a holoprojection from one of Bronze Squadron's pilots, a transmission from their attack on the space station the day after the Vipers destroyed M13.


Lens: We picked up this transmission not long before you returned.


Cut to:-


Eight X-Wings drop out of hyperspace over Mycroft and swoop in towards the space station. We follow the squadron’s approach from behind, intercutting between this view and the pilots in their cockpits.


Bronze Squadron close in on the Space Station


Bronze Leader: All wings report i-


Bronze leader’s X-Wing suddenly explodes, forever silencing him. Bronze Three - a female Mon Calamari - looks across at the destroyed fighter in disbelief.


Bronze Three: That shot came from behind us! Setting sensors to a rear scan!


Bronze Four: Whatever’s going on, we’re in trouble! Set S-foils to attack position!


As the sensors sweep is completed, Bronze Three’s eyes widen with shock and terror. 


Another X-Wing explodes as heavy laser fire from behind suddenly lights up the darkness all around them. The camera spins around and reveals that they have dropped out of hyperspace directly before a Imperial Star Destroyer! Another two X-Wings are obliterated. Bronze Six - a Wookiee pilot - roars in confusion.


Bronze Squadron under fire!


Bronze Six: [Gotta jump outta here!]


Bronze Three: The nav computers will take too long!


As more ships explode around her, Bronze Three issues a desperate communication.


Bronze Three: This is a message for General Reeekene! Bronze Squadron is under attack! It’s a trap! We’ve got the Clenched Fist, Moff Lorin’s flagship on our tail! Someone betrayed us…Yaaaaarrrgggh!


An explosion fills the cockpit, forever silencing Bronze Three.


Cut to:- Observation deck.


The hologram of Bronze Three ends abruptly. The General Reekeene’s fury is palpable.


Lens: Eight X-Wings went out. It seems unlikely any will return. Eight. Eight of our best pilots. Do you have any idea of what you’ve done? Two-thirds of our X-Wings are destroyed! Our entire operation has been crippled because of you! I was beginning to suspect that your team had been infiltrated by a mole -members of your squad have been dying all too frequently - and now my worst fears have been confirmed! But we’ll get to the bottom of this! The spy will confess! Faylynn! Kentara! Take JiBa away! Find out who he is working for!


Kentara


The team stare on, dumbfounded, as Kentara grabs JiBa and takes him to a chamber just off the observation deck. His friends tell the General she has it wrong, that JiBa is an honourable warrior and no traitor to the Rebel Alliance.


Lens Reekeene: I hope you're right, I really do. But I have a responsibility to everyone that's part of our operation to make sure no spies are jeopardising our operations. I owe it to the eight dead pilots - and to your departed friends - Tarrik Nightburner, Jaden Jericho, Jimi Ackbar, and now Kira Rishkar...it's possible that they all died - directly or indirectly - as a consequence of JiBa's actions.


Corr: I've served with JiBa on the Centurion with Jaden for years! He's got no love for the Empire! You got this all wrong, General!


Cut to:- The interrogation room. JiBa has been strapped to a scan grid. Kentara looms over him, while Faylynn sits opposite.  


Faylynn: It would be easier if you’d confess just now… 


Spitting defiantly on the floor, JiBa tells her that there is nothing to confess.


Faylynn: We’ll know soon enough, believe me. The thing is, Kentara’s mate died on that attack run. At first he told me he wanted to tear your arms from their sockets, but I told him, that’s too quick, too easy. We’ve got the scan grid here, that’ll do for starters. You know what that is? No? It’s a piece of mining equipment we got from the Sarnikken miners guild. It analyses metals by emitting electrical charges to gather data. It’ll do for starters. On you go Kentara, fire it up…


JiBa made to suffer like Solo on the Scan Grid


The Vipers pale as they hear their friend screaming in the adjoining chamber - and plead with her to stop. Even C4-S0, who has no love for JiBa, begs the General to let him go. She remains tight-lipped.


Eventually, Faylynn and Kentara emerge from the cell. JiBa is unrecognisable. His face and body have been raked with claw marks and he is missing an arm.  


Faylynn: There's no conspiracy. No one can take that, he'd have told us anything there was to tell. He even tried to convince us he was a spy just to stop, but you know I can see through deceptions like that. He and his squad are rule breakers, incompetent - but no more than that. Doesn’t mean they’re not dangerous, though. You keep ’em around here at your peril. There could be another Bronze Squadron with these amateurs on the loose.


Faylynn and Kentara leave the team with the General. 


Lens: Take him to medical, the bacta tank will heal the worst of his wounds.

Kaleban: He's missing an arm! I don't know what you're playing at General, but what you've done here is no different to what the Empire would do! I'm beginning to wonder what we're fighting for if this is what you stand for!

Lens: Like I said, your team are not my only concern. I'm responsible for the lives of everyone under my command. I have to protect everyone... Take some time to yourselves. Thereafter, you'll be assigned to a new crew. Then you can vent your anger out on the Empire - but you'll stick to the orders I give! Dismissed!

The Vipers go to retrieve their friend and take him to medical. C4-S0 stays behind and stares as his mistress. She turns her chair away and stares out into space. C4-S0 follows the Vipers into the turbolift, leaving her alone with her thoughts...

Cut to:- Int. Bridge on the Star Destroyer Clenched Fist. Off Lorin stares at holographic images of the destruction of Repair Station M13.

Lorin: First of all, these Roughnecks captured my predecessor, then they destroyed the station on Alabash...now this coordinated insurgency across the Sector. This pitiful band of Rebels can no longer be ignored. We will find them...and when we do, death will be their fate.

Moff Lorin


Closing Reflections

Apologies in advance, but there's a lot to reflect on this time! I'll set it out in chronological order, starting with events outlined in Part I.

Regular readers / Star Wars D6 aficionados will be aware that this is all part of the Long Shot campaign and that scrapping the Long Shot was a major left turn. The reason I did this was that I didn't feel that the setting of the Long Shot particularly added to the players' experience; it was a ship which (to my knowledge) doesn't feature in any of the films and therefore didn't give the players that instant connection to the universe. In addition, Captain Ixsthmus and Sienne Symm didn't really add anything to the sessions. Perhaps I didn't make the characters distinctive enough, but the key issue was that they essentially dropped off the PCs and played no other role. The players didn't particularly like this and I didn't want those two characters to be more involved as it takes away from what the PCs themselves are doing - the game should be about their actions, and not about NPCs flying to the rescue. So, after a little discussion, and for better or worse, I dropped the Long Shot and gave them the now-deceased Jaden Jericho's ship, The Centurion, (which was quickly renamed by JiBa as the Yindao) - a YT-1300. Having a YT-1300 is probably the biggest cliche in a Star Wars RPG, but I feel replicating the feel of the Falcon is something which players absolutely thrive on, and make them feel that they are definitely part of that universe.

Once the mission was underway, I realised something which wasn't set out in the outline provided in the Classic Adventures supplement: where are the Repair Station's workers actually based? The scenario seems to assume that the PCs touch down and simply scout the base from nearby - and potentially slip in unseen by guards. On the hoof, I suddenly devised that there was a nearby village where the base's workers lived and that there was a bus taking them to and from the Repair Station. I still expected the PCs to scout the base, but at least there was another option for them to consider. I think the improvisation went well, as the players hadn't realised that I had created the village, the sheriff, the cantina and its occupants in the moment! 

Once they had Stormtrooper uniforms and gained access to the base, I expected the team to use their disguises to explore the base and act once they had some knowledge of the threat they faced. Indeed, my expectations were that when they discovered that there were so many TIEs on the base that would threaten the imminent attack on the orbiting space station, the PCs might attempt to steal TIE pilot uniforms and fly out with the squadron - shooting down TIEs and even aiding the Rebel attack on the Space Station. It was all there for them to do so. As usual, and as every good GM should know, the PCs had their own ideas!

Not only did they decide to hit the base without exploration, but they split the party and used the Yindao as air support! What unfolded was the most challenging and involved combat situation I've ever run. I've been using Roll20 due to the current pandemic and suddenly I had a battle raging which involved ground troops, repulsorlifts, turbolaser batteries, and spacecraft - all at once! 4 maps were on the go during this battle - the Repair Station, the hangar, a wider map of the mountaintop for the ship-to-ship battle, and the interior of the YT-1300, meaning we were constantly jumping between screens! I found it incredibly difficult to keep on top of things, but hopefully the players enjoyed the battle!

In relation to Part II:

Kira's demise was gut-wrenching (partly as I had written an adventure relating to her backstory, but mostly because I liked her character), one occasion where I really wanted to fudge it - but the rolls are made in the open on Roll20 and we all agreed to honour the results. This open rolling and (to their credit) the players' agreement that Character Points cannot be used to boost Strength rolls are the reason why we are experiencing such high attrition rates in the campaign to date. I think it's a great thing that they are enjoying the increased difficulty of Star Wars D6. It's helping give the campaign more of a Rogue One rather than Original Trilogy vibe, something we hoped for before we started. (We previously played a 50 week campaign which was more in the OT vein and where very few PCs died.)

Speaking of that gritty vibe, the early attack on the Repair Station (against orders) created a major problem: Bronze Squadron were on their way to a planet where a high alert had been raised. The natural consequence was that the Empire would send a Star Destroyer to aid the outpost - and hunt down any insurgents still on the loose. The entire battle probably lasted about three minutes (rounds are only 5 seconds) so there was no way the Star Destroyer would be there to stop the Vipers...but Bronze Squadron's attack was not due for another 18 hours. The PCs had been given orders not to act before the attack on the Space Station, and so, it seemed justified that for all their success, they were due to suffer a massive failure - and that their General would be furious with them in the aftermath.

JiBa was only meant to be subjected to the scan grid and perhaps to suffer a few broken bones at the hands of the enraged Kentara, but I did let the extent of the punishment doled out be determined by the player himself (I thought he might like a few Wookie claw scars on his face). He felt the character had run his course and it was his decision that JiBa be gored and mutilated to the extent he was. JiBa is not dead, but, going forward, will be a NPC. Two new characters will join the team next adventure!

I did give the players the option to abandon Reekeene's Roughnecks and strike out themselves (the Minos Cluster campaign being an obvious possibility), but, though their opinion of General Reekeene has significantly changed, they opted to stay under her command. I'm quite pleased, because it helps us build upon the setting of the Fakir Sector, even if this means I may have to write a lot more adventures rather than relying solely on the published material. I think it makes the dynamic between the Vipers and Reekeene more interesting also!

I'm looking forward to seeing how the campaign continues to develop - and hope you'll keep dipping in to find out what happens next!



  









Star Wars D6: Green Vipers Episode V (Part I)

Episode V - Assault on Repair Station M13 (Part I)

Introduction:

The Long Shot campaign continues with this adventure outlined in the Classic Adventures book. All of my additions to the outline will feature on this blog at a later date. This adventure took 4 sessions to run and this post covers events from the first 2 sessions. As usual, I own none of the images which were mostly sourced from google. Please note that this is an advert free, not for profit blog. 
Additionally, please visit The Rancor Pit. The support shown to me by fellow GMs and players there has been wonderful - thanks again to all of you who are reading these write ups! 

Briefing:

Music Cue: Rebel Briefing

Nowhere

As usual, the team convene in the Command Centre on Nowhere where Lens and Mikka Reekene await with their advisor Santhou. Also in attendance are Captain Ixsthmus and Sienne Symm, as well as General Reekeene’s droid C4-S0 and a pilot most of the team don’t recognise.


Mikka Reekene: Thank you for retrieving the supplies, and our droid, C4-S0. It seems that the pirate, Vangar, is running a major operation in our sector. The supplies they stole from us were headed for Wessiri Palace on Caamas - in the Core Worlds. It suggests that Vangar’s operation is part of a larger criminal organisation. We believe that the Imperials may be turning a blind eye to Vangar's operations because they know his business is interfering with ours. Vangar is a concern for another time, however.


Mikka Reekeene

 

Lens Reekeene: That's right. First on our agenda is that your team will be receiving some replacements for fallen comrades. Tarrik’s old droid R3-FU has already been repaired and returned to you. To add to that, my droid C4-S0 will be joining you, as will a former member of Jaden Jericho’s crew, Corr Alden. 


Lens Reekeene


C4-S0: Oh my! These Vipers are a terrible bunch of rogues! Did I do something to displease you, General?


Lens: Uh...No, not at all C4! I just think your, err, expertise could be better utilised with this crew!


JiBa: Ah, Corr! It is an honour to have you on board!


Corr: Hey, how are you my old friend? So you're Captain JiBa now, eh?


Corr Alden


JiBa: Aw yeah, about time they put me in charge! And first rule is no blasters! The sword is the weapon of a true warrior!


JiBa


Kira: I don't think so JiBa! I'm keeping mine!


After some further arguing, the rest of the team refuse to give up their blasters, much to JiBa's disgust. Sensing their General's displeasure, he relents and allows Lens to continue with the briefing.


Lens: You will no longer be assigned to The Long Shot-


Captain Ixsthmus: What a relief! These Vipers have been nothing but trouble, and with that maniac JiBa in charge, they'll be a calamity!


Captain Ixsthmus


Lens: Thank you Captain, your comments are noted. You are dismissed!


Captain Ixsthmus grunts and Siene Symm wishes the Vipers well before they leave.


Lens: As you’re off the Long Shot, you’ll need a new ship. Jaden Jerichos’ vessel, the Centurion is available for your use. It seems a good fit since both JiBa and Corr are familiar with it. You may treat it as your own and feel free to make any modifications you wish in your own time between missions. I trust this is to your satisfaction?


JiBa: Uh, yeah, but I want to rename the ship! Can I do that?


Lens: Like I said, it's yours.


JiBa: Right! From now on it's called the Yindao.


Lens: Fine. If that's settled then...? Thanks to my overly loquacious droid, C4-S0, you may already be aware of Operation Retribution which is due to take place in nine days' time. The plan is to hit a spread of Imperial operations across the sector. Once the operation is underway, we expect the Empire to divert their resources to respond to our attacks. Though your skills in diplomacy are questionable, your aptitude for destruction is not. That’s why I’m assigning you to a mission on Mycroft. Santhou will explain the details…


Santhou: Thank you General. In orbit around Mycroft is a space station which will be targeted by Bronze squadron; but on the surface of the planet there is a refuelling depot. Our intelligence suggests that the outpost is staffed by approximately fifty workers. However, we expect that most of these are civilians who are neither trained soldiers, nor likely to wish to become embroiled in any firefight. Beneath the outpost, a small hangar bay is built into the side of the cliff where space craft can be refuelled. Intelligence indicates that it houses three TIE fighters which we expect to be scrambled to respond to our attack on the space station. If at all possible, we want you to disable those TIEs before they have the chance to launch, but it is not mission priority; our boys should be able to handle such puny opposition. Keep in mind that if an alert is raised before our attack, significant air support could be deployed from the space station to end your incursion - and could be damaging to ours as the Empire will call for reinforcements. I do not need to stress how deadly strafing TIE fire may be should you be caught out in the open. Once the Bronze squadron’s attack is underway, the Empire won't be able to send reinforcements to the planet and the refuelling station for a further three days…


Santhou


Lens: ...Giving you Green Vipers plenty of time to complete your mission. We want you to harass the outpost, capture prisoners for interrogation, steal supplies and weapons, and, if possible, destroy the entire outpost. Hit hard, maximise damage at minimum risk, and make sure you get out of there after two days. JiBa - try to bring everyone home alive! May the force be with you.


The briefing over, the team report to the store master Captain Hark'r who, as usual, begs them to get him off of Nowhere. JiBa tells Hark'r if he can get him four thermal detonators, he will help the Noehon Merchant. Hark'r only has two, but promises to try to get them for JiBa next time he is back on base.


The Vipers troop on to the Yindao, their new home now that they are no longer on the Long Shot. Corr is appalled that the ship he grew up on has been tampered with by Rebel engineers, but takes his place in the cockpit and blasts off. 


The Yindao





Deadline on Mycroft:


Midway through their journey the hyperdrive malfunctions and the Yindao crashes out of hyperspace. R3-FU and C4-S0 investigate and discover that their new pilot made a mess of the astrogation calculations. FU rights the error and the ship continues with its journey, arriving at Mycroft a day and a half before Operation Retribution is due to begin (but half a day later than scheduled). Corr carries out a sensors sweep and picks up the space station that Bronze Squadron are due to attack. He also locates the outpost and a small nearby town and takes the ship down to Mycroft.


Music Cue: The Princess Appears

Landing on an open clearing next to the town, the Vipers talk to the Sheriff who explains that they need some new power generators. It becomes apparent that although most of the townsfolk work on the Repair Station, the Empire does not particularly care for their living conditions. The team make their way to the local cantina just as a large ground transport - locally referred to as "the bus" - drives down from the outpost to drop off workers at the end of their shift.


Corr talks to one of the locals about how the Empire have behaved badly towards the town in not properly treating their workers, but the man seems distressed by the stranger's open condemnations of the Empire's evil deeds - and quickly leaves the bar. Two Stormtroopers enter shortly after and arrest Corr. As they exit, the Vipers attack the Stormtroopers, seriously injuring both in the process. They drag the Stormtroopers on to the transport bus. Kaleban tries unsuccessfully to save the life of one Stormtrooper who is close to death - but does succeed in reviving the other. JiBa intimidates the trooper to provide them with information on the outpost and to supply them with passes and clearance codes. 


Kaleban


Kira and JiBa put on the Stormtrooper uniforms and the surviving trooper is tied up on the Yindao. Corr, Skye and both droids decide to stay on the ship while JiBa, Kaleban and Kira infiltrate the base. The following morning - 24 hours before the assault - the team pick up the workers and drive them up the mountain to the outpost. Their story works successfully - but they discover the 25 workers who have just finished their shift have to be taken back to the town! They drive them down before concocting a story to return to the repair station, stating that the transport needs maintenance. 18 hours before the Rebel assault, they return to the outpost... 


Bus Transport

Music Cue: Inner City
...and park the vehicle in the garage (4). Technicians emerge from the Tool Shops (3) and ask what the problem is. Kira thinks on her feet and tells the technicians to check the starter motor. They start chatting amongst themselves until JiBa emerges from the vehicle with a sword, threatening to kill them if they don't climb into the back of the vehicle. Kaleban warns the terrified workers not to do anything stupid, but seems convinced that the workers won't act against them - these guys are only here for a paycheque after all. Kaleban takes the overalls from one of the mechanics and emerges from the vehicle with Kira and JiBa disguised in Stormtrooper armour. Inside the garage, there are stairs leading up and down. The trio opt to head upwards as one of the bases' two Turbolasers is housed in the tower above them (the other in in the hangar on the side of the cliff below).


Map with key



Map with Personnel Starting Positions


A Stormtrooper is in the tower (omitted from the above starting positions map accidentally). The gunner demands to know why JiBa is here as he was not expecting to be relieved from duty. JiBa draws his sword and runs it through the man! He orders Kaleban to take control of the turbolaser while he and Kira return to the bus. They drive it across the courtyard to the Vehicle Pool (7). As a Stormtrooper approaches the bus, JiBa tells Corr to fire up the Yindao's engines and get ready to attack the base! 


The Attack:


Music Cue: Rescue of the Princess

As the Yindao swoops across the base, the alarm sounds and suddenly the whole base comes to life! While the Stormtrooper is distracted by the sudden alert, JiBa leaps from the cabin and slashes with his sword. A close range blaster shot from Kira finishes off the guard and she rushes forward as the shutters open on the Vehicle Pool! She guns down another Stormtrooper, but one has got into a speeder and opens fire with the repeating blaster! The volley misses Kira by a fraction as she takes cover behind the wall! JiBa mounts the speeder and runs his sword through the Stormtrooper - while Kira shoots down another arriving in the Vehicle Pool! As she takes control of another speeder, she drives out into the compound, as it fills with technicians fleeing the Command Centre (5). She tells them to take cover inside the bus - an invitation they gratefully accept! Unfortunately, in the chaos and confusion, Kira fails to notice that the base's commander has snuck into the technicians' midst and is ready to make his escape!

On board the Yindao, C4-S0 and R3-FU angle the deflector shields and pick up an emergency transmission emitting from the Command Tower! C4 interprets the message!


C4-S0: Oh no! They've sounded the alert and TIE fighters are scrambling from the base - and there's twelve, not three as intelligence suggested! And to make matters worse, another eight are being sent from the space station in orbit! I told you no good would come from putting that blithering idiot JiBa in charge! We're doomed!


Corr: Make yourself useful! Get into the other gunnery and help Skye against those TIEs!


C4-S0: I'm afraid that's against my programming, it wouldn't be proper!


Corr: Proper?


C4-S0: Yes! I'm programmed for etiquette, not destruction!


C4-S0


Back on the outpost, two Stormtroopers (guards from the entrance 1) pursue JiBa through the Conference Rooms (6) and then into the Command Centre (5). Confused by his Stormtrooper disguise, the only guard in the evacuated Command Centre is maimed by JiBa. With the other two Stormtroopers bearing down on him fast, JiBa throws one of his fragmentation grenades, finishing off the one he'd run his sword through - and wounding the others!


Three TIEs emerge from the Hangar Bay below and Skye blasts at them from the Yindao - backed up by Kaleban from the Turbolaser Battery. The TIEs are so fast that they evade much of their fire - but Corr is no slouch in the Yindao's cockpit, sending the YT-1300 into a series of spins that causes C4-S0 to wail uncontrollably!


Skye


Kira drives the speeder back into the garage (4) and, leaping out of the vehicle, heads downstairs...


Map with Key


Map with Personnel Starting Positions


...as she bursts through the door (11) still in disguise, she emerges into the base canteen (15) where there are several workers and Stormtroopers!


Kira: What are you doing down here? The base is under attack! Quick, get up there - and you workers, get out of here in the bus!


Kira


Kira's deception works perfectly as the staff rush upstairs - but, hearing that Kira has sent more enemies his way, JiBa curses her! Kira rushes down the corridor and hears shouts...she passes crew quarters (16) and spots the hangar bay (19). There she sees pilots rushing to their ships. The first six have already flown outside, but the second rack of six has been deployed from a recess in the wall. If she doesn't stop some of them, it could spell doom for their friends in the Yindao...


To be continued...















Star Wars D6 Adventure: The Heat Of Freedom

Star Wars: The Heat Of Freedom


Introduction: This adventure is intended for the Star Wars D6 RPG system and expands upon the outline provided in the Long Shot Campaign adventure of the same name - which can be found in West End Games' Classic Campaigns supplement. A copy of this supplement and Star Wars REUP rules, the latter of which is *available here* is assumed before play begins.

Please note that I do not own the images contained in this adventure, they were all sourced from Google images, although I have altered some of them to provide information. This is a not for profit, advert free blog.

Special thanks to members of the Rancor Pit for providing me with stats for the Maintenance and Control Droids, apologies for liberties taken in altering with a few of the stats!


Expanded information on the adventure outlined in the Classic Campaigns supplement. Note that it assumes the players have already completed the first mission Tests of the Godking.


Alabash, where most of the mission takes place


Visit to Nowhere: 


Note: Nowhere is the same ship referred to as Home in the original material. 


The team are told to report to Lens Reekeene to provide a debriefing of their time on Masterhome - she will be joined by her husband and her advisor Santhou. Captain Ixsthmus will report any of the team's transgressions during the mission to Lens, such as if the team went against orders and threatened the Anointed Ones from that mission. It assumed that they recovered Moff Dixton has been interrogated or the players recovered his data-tapes. 


Lens will be scathing about their behaviour and will be dismissive of any request to find the Saviour Sword from the pirate named Vangar on Pilahni. She demands that smuggler Jaden Jericho be reassigned to pilot a transport full of supplies while she sends the others on a different mission.


Lens Reekeene: As a result of your mission to Masterhome, and your encounter with Fakir Sector’s next Governor General, Moff Dixton, we've gleaned some important information. Santhou, if you would explain…


General Lens Reekeene


Santhou: Thank you General Reekeene. The tapes indicated that the Imperial Resource Procurement Bureau (ReProBu) have set up an automated mining operation on the world of Alabash on the far edge of our sector. A young world, we believed the world’s extremely volatile volcanic system - which covers most of the planet’s surface - would have made such an operation too hazardous and expensive to contemplate, yet the Empire has found a way. They are now pulling in 600 tonnes of high-grade alantium a month from the station on the planet, a significant boost to the Empire’s ship-building operations elsewhere in the galaxy. We want this operation shut down - permanently. Captain Hark’r will provide you with ReProBu passes and passwords obtained from the datatapes - as well as weapons and other supplies… Any questions?


Santhou


Even if they do have questions, Santo can repeat what he has told them but can’t tell them any more. Allow the team to visit Captain Hark'r and receive the equipment as set out in the "Outfitting" section in the Classic Adventures supplement. The thermal detonators they are provided will be key to succeeding in this mission, especially as there are some incredibly tough droid enemies! From there, the team will report to the Long Shot and pick their positions on the ship.


Given the information already provided, the following title scroll isn't necessary, but I find it helps get the players in the mood as the adventure gets underway proper!




A Needle in a Molten Ocean:


As per what has been written - add an encounter with Aeractyl which attacks the ship. Stats are the same as for a Varactyl on page 329 on REUP - except that it can fly (it has two large flaps of skin between its front and hind legs and floats upon the rising hot air from the lava pits below). It mistakes the ship for prey and will try to land on it and before tearing at the metal plating on the hull. The players must dislodge it from the ship before it does too much damage. Ixsthmus will be extremely distressed by the attack.

The Aeractyl is the airborne cousin of the Varactyl pictured above


Abandon All Hope:


The mining complex is a huge 500 metre x 500 metre slab of technology which floats 20 metres above the ground, sucking up a 100 metre wide swathe of land, extracting the valuable elements and spewing out a huge gout of fine pulverised dust in its wake. Huge repulsorlifts keep the platform aloft and heat shielding protects the platform from the scorching heat of the volcanic surface. 


Run the adventure as set out. The main thing that's missing is that no map and little detail has been provided about the facility. Hopefully, what follows will help you but feel free to expand upon anything else! 


Facility Overview Map with Intake and Refuse Devices



Facility Overview Map with Intake and Refuse Devices: GM Copy with Key



Key:


  1. Intake Suction Devices
  2. Refuse Disposal Sprayers
  3. Landing Pad
  4. Reception area/Sensors
  5. Repulsorlift Engines
  6. Elemental Separators
  7. Storage
  8. Droid Repair Centre
  9. Control Area
  10. Shields and Weapons Systems



As outlined, the PCs land on the Landing Pad set out on the map. Details follow about the sections on the map.


  1. Intake Suction Device: this is beneath the platform but there are grills above ground. Should any PC attempt to enter the area, they will find themselves in a storm of hot earth - damage will be 8D, no dodge possible. Throwing thermal detonators into the intake does nothing; the device is designed to tolerate scooping up molten lava. The tunnel leads through to the Elemental Separators. 
  2. Refuse Disposal Sprayer: sprays the fine dust out behind the platform, inflicting 3D damage on anyone who attempts to enter the sprayer. Stamina rolls with an increasing difficulty of 5 per round will be required to crawl through the space for anyone without breathing apparatus. The tunnel leads through to the Elemental Separators.
  3. Landing Pad: Descends when the ship lands, and huge blast doors over, preventing escape.
  4. Reception Area/Sensors: Staffed by 6 CZ-Series Reception Droids, (page 376 REUP for stats). They will not cause any trouble. Once the team blow the doors to force their way forward, 2 Droidekas, (page 377 of REUP), are positioned just beyond the room and will engage the team if they attempt to proceed. Assuming they eliminate the Droidekas, the control computer activates vermin control which consists of 30 Battle Droids and 2 Super Battle Droids, (page 377) of REUP which act as overseers. They are split into 2 groups of 15 Battle Droids with a Super Battle Droid leader each. 1 squad is based at the Droid Repair Centre, while the other starts in Storage. Move the teams to intercept the team as desired. 
  5. Repulsorlift Engines: There is a huge maintenance droid in here which will attack if they enter. If the engines are shut down, the whole platform falls from the air and starts to sink in the molten ground - start a clock. The team have 1 hour real time to escape the facility before lava starts filling up in the Elemental Separators and spreading from there.
  6. Elemental Separators: This room is a cyclone of flying debris where the material is separated to be siphoned off to storage or to the Refuse Disposal Sprayer. Simply entering this room will inflict 8D Damage (3D damage just for opening the door) - if they can somehow fool droids into entering this room, they will trash the lot!
  7. Storage: The valuable resources are received here via a conveyor belt which links this room to the Elemental Separators, dropping into a huge pit beneath where storage lies, a massive silo which is the size of the upper floor. A huge number of labour droids (50) move the material around the silo but cannot get to the upper level unless the grabbing device is used to lift them out. There is nothing to be gained by going down - the labour droids will try to bludgeon anyone who does.
  8. Droid Repair Centre: There is little of interest here except for a player looking for droid parts - they can find anything they are looking for but not anything to carry them with. A player can only carry one droid part per free hand. Backpacks can carry three parts. An EV Supervisor Droid will resist any attempt to take parts along with any vermin control droids still here.
  9. Control Area: The Control Droid is a huge machine with large tentacles that will try to crush the team. If a thermal detonator is thrown at it, it will drop down a hole in the room to a platform below which overhangs rivers of lava. There are two such platforms which run parallel to each other. The droid will use its limbs to climb under the platforms and leap between them, making it incredibly difficult to destroy. Also, if it is not pursued, the droid will return to the Control Area: it has sensors and cameras all over the room which must be destroyed to make it ‘blind’ to the PCs’ endeavours here. 
  10. Shields and Weapons Systems: This gives the PCs control over a number of the platform's central systems. A Moderate Computer Programming roll is required to access the system. They can open or close doors across the station, including the doors which keep the Long Shot trapped. Deactivating the shields means the underside of the station will be slowly cooked. It can stand up to 2 hours of shields being deactivated until the repulsorlifts are cooked and the platform crashes as per 5 above. Guidance systems will allow the PCs to guide the platform's direction and can potentially guide it into a volcano! The weapons systems allow the PCs to launch missiles. Cornered in this dead end, my PCs used the missiles to blow a hole between this room and the one beneath it, giving them an escape route!

If the PCs do not dispatch the Control Droid but manage to sabotage the station, it will be hellbent on destroying the Long Shot - it launches a series of missiles on nearby volcanoes to induce massive eruptions, before running across the upper exterior of the facility to the landing platform. When the Long Shot emerges, it will be up to the PCs to try to shoot it off or find some other ingenious way to dislodge it (activating hyperspace being an example).

Super Battle Droid flanked by Battle Droids


Maintenance Droid

Control Droid


Platforms beneath the chute in the Control Area


Escape from the Facility:
As they take off, at least one volcano detonates (two if the control droid fired missiles) and the PCs must evade incoming volcanic rocks to fly to safety. If you want to up the difficulty, have up to 3 Vulture Class Droid Starfighters pursue the ship before hyperspace can be initiated.


Droid Notes and Stats:

Both Droids can be hacked with Droid Programming, Moderate for the Maintenance Droid, Very Difficult for the Control Droid.


Maintenance Droid:

Dexterity 3D

Knowledge 1D

Mechanical 1D

Perception 1D: Search 2D

Strength 8D

Technical 1D

Equipped with: 2 hydrological legs, 2 heavy manipulator arms, layered durasteel plating (+2D physical, +1 energy), Industrial grade plasma torch (7D damage, left palm), Laser cutter (5D damage, right palm), Shearing maw (STR+2D damage), internal fusion furnace, handheld remote commander.

Move: 6

Size: 6 meters tall


Control Droid:

Dexterity 4D

Knowledge 1D

Mechanical 1D

Perception 4D

Strength 8D

Technical 1D

Equipped with: 8 hydrological legs with pincers (STR +1D) layered durasteel plating (+2D physical, +1 energy).

Note: The Control Droid can be blinded but can continue to "see" through other cameras on the base. -1D to all actions when using cameras to attack, otherwise -2D to all actions.

Move: 6

Size: 6 meters tall



To learn how my players got on, the write up is available here!


Thanks for reading!



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