Welcome to the third instalment of our X-Wing Campaign! If you want to read the
campaign rules, please go here! And to read
Episode I, click here - and
Episode II can be found here!
On Turn 3 of the Campaign, the Empire, perhaps drawn to the strong presence of the dark side of the force, attempt to take Dathomir. They send forces to take the world, seeking avoid another failure such as they suffered on Dantooine.
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The Galaxy Map at the start of Turn 3 |
Located in the Quelli Sector of the Outer Rim, Dathomir is an uninviting world which is perpetually bathed in a red mist. The world's most famous natural inhabitants are the Rancor; huge vicious creatures to some, most valued of pets to others.
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Dathomir |
With both forces on Renown of 2, they can both field ships with Pilot Skill 1 or 2.
Both opt to use the same forces as matched each other over Dantooine, with the Rebels bringing 3 X-Wings and a U-Wing to the fight...
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X-Wing Build x3 |
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U-Wing Build |
...while the Empire sends a TIE Defender, 2 TIE Interceptors, a TIE Bomber and a TIE Fighter to deal with enemy Rebel ships.
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Can the Empire strike back? |
Set Up. The Imperials once again pack their TIEs in a tight formation. The Rebels seek to negotiate the asteroids in an attempt to flank the TIE line.
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Set Up |
Turn 1: Rejecting the hesitant opening of the previous battle, the Imperials move their ships to attack speed and launch a vicious assault upon the closest X-Wing! Caught off-guard and out of position, the X-Wing loses all of its shields and its astromech!
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TIEs swarm forward to engage the closest X-Wing! |
Turn 2: The Rebels swoop around and a hail of deadly fire is exchanged between both formations! One TIE Interceptor bumps the U-Wing and is fortunate not to suffer damage or ionisation from the U-Wing! The other TIE Interceptor suffers 2 damage including a critical hit which states that if the ship lands on an asteroid or bumps another ship, it will suffer 1 damage and be destroyed!
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Turn 2 post-movement |
The TIE Bomber unleashes Cluster Missiles at the U-Wing but somehow the ship manages to sail through the deadly barrage! It cannot escape an attack from the TIE Defender though as it strips 3 shields! Interceptors concentrate their fire to destroy the lead X-Wing!
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There's...too many of them! |
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End of Turn 2 |
Turn 3: Struggling to get back into attack position, the Rebels are in disarray with no ships able to fire this turn! The Empire press their advantage and strip another X-Wing of all shields and destroy its astromech! The Bomber once again contrives to fail to land a single hit with the backup cluster missiles! Only its primary weapon is left now...
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End of Turn 3 |
Turn 4: The TIE Defender and TIE Bomber close in on the X-Wing while the Rebels are reduced to shooting at range...
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Turn 4 Post-Movement |
...but they make it count, somehow destroying both TIE Interceptors! Already on the brink, the X-Wing cannot evade such heavy fire from the Defender and Bomber and it too is destroyed in the exchange!
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Turn 4 is deadly for both sides! |
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End of Turn 4 |
Turn 5: The TIE Bomber suffers an incredible four damage from the X-Wing!
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End of Turn 5 |
Turn 6: Both forces try to regroup but the TIE Fighter is ionised after it bumps the U-Wing...
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End of Turn 6 |
Turn 7: More repositioning. The TIE Fighter bumps the U-Wing but suffers no damage (the ion token should not be there). The TIE Defender and Bomber manage to inflict more damage upon the U-Wing from afar. It only has 3 damage left!
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End of Turn 7 |
Turn 8: Both sides are able to attack but do little to the other...
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Turn 8 Post-Movement |
...except for the lone TIE fighter which inflicts 2 critical hits on the U-Wing!
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The U-Wing takes 2 crits! Can it survive? |
One of the crits on the U-Wing is a Minor Explosion! The damage dice is rolled and it suffers another hit, destroying it in a spectacular explosion!
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Critical Roll! |
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End of Turn 8 |
Turn 9: The TIE Fighter comes under fire but hangs on in there!
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End of Turn 9 |
The Imperial Fighters swarm around the last X-Wing, looking to deliver the killing blow - but all three are on the brink with only one damage left! The X-Wing attacks, targeting the deadly TIE Defender...
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Turn 10 Post-Movement |
...and obliterates it! An instant before destruction however, the TIE Defender looses a final volley - and eliminates the last X-Wing!
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End of Turn 10 |
The Rebels are defeated! Glory to the Empire!
The Imperial flag flies over Dathomir on the galaxy map!
Current Renown: Imperials 3, Rebels 2.
Note: This means Imperials can field ships with PS3 or lower next battle, Rebels PS2 or lower.
It will be the Rebels' turn to attack next but on the next Imperial turn they can attempt to unlock one of their pilots!
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The Galaxy Map at the end of Episode III |
Watch this space for Episode IV - coming soon!