Current Renown:
Imperials 3
Rebels 2
If you want to catch up on previous instalments, please click on the text:
Episode I
Episode II
Episode III
And for the Campaign Rules, click here!
On Turn 4 of the Campaign, looking to establish another base on the opposite side of the galaxy, the Rebels close in on Hoth. The frozen planet seems perfect for a hidden base of operations...except that an Imperial fleet stands in their way! As all wings move to attack position, a brutal encounter unfolds...
Located in Anoat Sector of the galaxy, the most notable aspect of this desolate icy wasteland is that there isn't enough life on it to fill a space cruiser.
Hoth |
The Imperials can field Pilots with Pilot Skill of 3 or less while the Rebels have access to Pilots of Pilot Skill 1 or 2.
The Rebels are fielding YT-2400 with Tactical Jammer and 3 Cavern Angels Zealot X-Wings!
YT-2400 + X-Wing Build (x3) |
The Empire seeks to capitalise on their advantage over the Rebels and sends a squadron of the finest pilots they currently have available to dominate the encounter against the relatively inexperienced Rebels. Once again they call upon the TIE Defender - an Onyx Squadron Pilot this time - and three Obsidian Squadron Pilots who will pack in to a tight formation. Completing their force is the latest addition to the Imperial war machine - the deadly TIE Phantom...will the Rebels be able to take down this elusive fighter?
Turn 1: Both sides cautiously approach one another but are out of range of one another.
End of Turn 1 |
Turn 2: The YT-2400 cuts across the Imperial line, resulting in two TIEs including the Defender losing actions as they bump into one another. Of greater concern is that their fire is split between the YT-2400 and one of the X-Wings, with each only losing a few shields. The Rebels meanwhile hit the cloaked Phantom with everything they have! Note: I didn't place the counter but did use the additional 2 defence dice.
The YT-2400 disrupts the TIE formation! |
The YT-2400 fires at the TIE Phantom at point blank range! |
End of Turn 2 |
As both an X-Wing and TIE perform K-Turns in close proximity to one another, the X-Wing takes a TIE out with a single shot!
Just like shooting womp rats back home! |
End of Turn 3 |
An X-Wing has the TIE Defender in its sights! |
End of Turn 4 |
Turn 5: Another X-Wing and TIE go head to head...
Head to Head! |
Whoa! That got him! |
The X-Wing presses on! |
Turn 6: The last remaining TIE fighter hobbles on, perhaps hoping for mercy but as the Rebel ships circle, it is clear they have none!
Defiant to the end! |
End of Turn 6 |
Rebel Victory! |
The Rebel flag flies over Hoth!
Current Renown: Imperial 3, Rebels 3
Systems Held: Imperial 3, Rebels 3
The Galaxy Map at the end of Episode IV |
Note: The current Renown means both factions can field Pilots of PS3 or lower next encounter.
The next 2 battles will be highly significant as both sides have a chance to unlock a Pilot and win a Faction Major Victory - Empire will be first though!
Watch out for Episode V - coming soon!