Epic War - Midnight Campaign Part VI: Stealing the Moon

Once again the Forest of Shadows is the scene of a confrontation in the war for Midnight, this time with the action being centred around the Tower of the Moon. Both the Orks and Squats each bring 4,000 points of forces to the table. 45 Victory Points are required to win the battle!


A small Squat outpost had been built close to the Tower of the Moon, evacuated with the outbreak of the war. Even though it has been abandoned, the Squats are determined not to allow the outpost fall into Ork hands! The Orks arrive first and are closer to the tower and the outpost. The river that cuts right through the battlefield is going to be problematic for both armies. There are three bridges which are likely to see much heavy fighting as units bottleneck in to cross the river!


The relatively open terrain better suits the Squats but the placement of objectives does not! They will struggle to pick up many objectives with their slow-moving and heavily outnumbered ranks!


A look along the Squat line. Once again Plasmablast miniatures are used for the Ironshield and Ironhammer Squadrons.


A look along the Squat line. Once again Land Speeders proxy for Ork Copters and Scorchers proxy for Gobsmashas.


In the first meaningful exchanges of the battle, Gyrocopters make pop up attacks, picking off some Gobsmashas and Bonebreakas!


Popping-up Gyrocopters are picked off by returning fire from the Bonebreakas!


The Kult of Speed captures the outpost objective while Copters steal another at the far side of the river from right under the Squat’s noses!


At the opposite end of the battlefield, the Evil Sunz push on to the bridge, scooping up another objective! An Overlord Armoured Airship accompanied by Ironshield tanks lay down heavy fire upon the bridge, making the Evil Sunz pay for their reckless arrogance!


Bad Moons charge into the woods but cannot make it far enough to unleash their firepower this turn!


The Leviathan and Colossus enter the fray! They have the Evil Sunz on the bridge in their sights!


The Evil Sunz come under heavy fire from the Praetorians on the bridge and more Boyz perish…


…while, in the centre of the battlefield, they pick off three Gutrippa tanks!


The Goff Clan, also on foot, charges forward but are unable to get into the fight this turn! Warboss and Commander has no such problems however! He and his retinue of Nobz seize the Tower of the Moon and Power Generator and unleash their awesome firepower upon the Colossus! It loses all of it’s Void Shields in the attack but suffers no damage so far…


Ork Casualties after Turn 1.



Squat Casualties after Turn 1. Commander Nori is pleased with his army’s kill rate but there’s a long way to go…


… especially when his force are struggling to even get close to objectives. Nori himself came closest to snatching an objective but lost out due to the presence of Ork Copters!


Nori’s forces are having to defend deep due to the enemy’s numbers!


The Orks have made significant inroads in terms of territory and have taken 7 objectives with 1 unclaimed! The teams of engineers on board the Colossus do an excellent job and 5 five void shields crackle back to life!  They have their work cut out for them next turn, a few broken units and the Squats could suffer another punishing defeat!

End of Turn 1: 
Squats 0
Orks 35


Bowelburnas get into position to lay down lethal sprays of flame…


…four squads (stands) of Squats are incinerated in the process! They are fortunate it wasn’t more!


Nobz Bikes race forward behind the woods on the Squat’s right hand flank. Several Gyrocopters are swatted from the air like flies! Surviving Gyrocopters retaliate and pick off most of the Bikers! Meanwhile, a Bonebreaka roars into the woods, hellbent on “smushing” a whole detachment of Berserkers under its Deathrolla! First in line is a squad of Hearthguard but they make their save! The Berserkers make the most of their good fortune and engage several Ork units in Close Combat.


Gyrocopters advance to clear more Evil Sunz boyz from the bridge but are wiped out when Nobz return fire. An Overlord Airship tries to further whittle down the attackers on the bridge…


 …but the Evil Sunz are simply replaced by the better equipped Bad Moons clan!


The Squat Bikers charge in to contest the bridge objective. They must capture some objectives or the Orks could win this turn!


Both sides take casualties in the ensuing close combat but the Orks manage to hang on to the objective!


The Ork Kommander Bawhed and his entourage unleash a devastating volley upon the Colossus, supported by Gibletgrindas and Stompas! Commander Nori grimaces as he sees shot after shot pound the praetorian but unbelievably, it survives! It is crippled but that is a small price to be paid given the circumstances! The Leviathan and Colossus cut down swathes of charging Ork Boyz but cannot get to the Nobz and Warboss for now. Is it too late?


The Squats pick off their attackers in close combat but did they capture the objective?


No! The Orks hold on by the skin of their teeth!


 The outpost objective looks safe for the time-being.


The Ork casualties are mounting up and the Evil Sunz Clan is broken!


Squat casualties are also mounting up but they are relieved that the Colossus survived the turn! The Iron Eagle Gyrocopter Wing has finally broken however!


The Orks haven’t managed to push on much this turn but they don’t need to! Victory looks assured as they hold 8 objectives and the breaking of the Gyrocopters should see them over the line…but Evil Sunz Bowelburnas fail their morale check and fall back!


This means that the one objective on the red bridge is still unclaimed!


Commander Nori breathes a sigh of relief as his army was very close to suffering an overwhelming defeat! As the Colossus regenerates 3 void shields, he wonders if his brave warriors can turn the tide…

End of Turn 2: 
Squats 11
Orks 42



After two Rhinos surge forward to take the outpost objective, Nobz Bikers move their Warbuggies to block off the small bridge…



…preventing the Squats from taking the objective! Out of shot, the Orks once again hit the praetorians with everything they had - but still could not find a shot to take down either! The Colossus and Leviathan instead inflict heavy losses upon the Goff Clan and break the Warboss but fail to kill Kommander Bawhed!



Their Overlord Airships cutting a path for them through the Orks swarming on the bridge, the Squat Bikers make a desperate bid for the objective!



They fail in taking the objective but do manage to contest it for the rest of the turn!


Commander Nori finally takes an objective for the Squats! Never before has his army had to fight so hard for one objective!


Squat losses at the end of turn 3. The Ironshields and Ironhammers were picked off by a Skullhamma and Nobz, breaking them both.


While the Orks have been completely decimated! All clans break!






























A Goff Lungbusta contests the outpost objective but fails a morale check, fleeing the battlefield and handing another objective to the Squats!  Despite still holding the lion's share of objectives, the Orks may be in trouble!


The Squats hold 2 objectives and contest another, leaving the Orks still in control of 5…


Which means that the Squats somehow manage to snatch victory from the hands of defeat!  Inconceivable!

End of Turn 3: 
Squats 52
Orks 40

























Kommander Bawhed has survived but few of his greenskins have. If those useless minions could have destroyed the Colossus, he would have been the victor! He should have been!


But the day belongs to Commander Nori for one of the most unlikely victories in Squat history! The celebrations shake the ground so much that it is impossible to gain a clear shot of the survivors!






Epic War - Midnight Campaign Part V: Oasis Overkill!


Battle three of the Midnight campaign, sees both the Orks and Squats send 4,000 points worth of forces to battle. 45VPs are required for victory. The ruleset is Net Epic Evolution.

One major difference to set up is that because the Ork Kommander, Raza, sent his force into battle on Advance orders against a prepared Squat army (led by Commander Gloin) on First Fire orders, the Squats automatically gain Initiative on Turn 1 and can deploy a further 15cm forward than usual.
Here we see an overview of the battlefield and the forces being deployed. The Squats are set up at the top of the picture, the Orks at the bottom.



Ork legions line up close to the village on the outskirts of the city of Kumar…


…as do the Squats. They are outnumbered, but can they make their heavy firepower count?


In the centre of the battlefield, nestled between the sandy foothills of the Mountains of Kumar lies an oasis. It is the strategic value of this water supply that has drawn both forces to battle here.


Plasmablast tanks once again proxy for Squat Ironshield and Ironhammer tanks.


While high up in the foothills, Land Speeders proxy for Ork Copters.



Gobsmasha tanks (proxied by Scorchers) move into the outskirts of Kumar city, but have few targets.


At the oasis, Squat bikes and the Kult of Speed attack and counter attack one another, instigating a number of close assaults that will be resolved later in the turn.


The fighting around the edge of the city is particularly fierce as the Orks use their numerical advantage by surging forward, hoping to overwhelm the beleaguered Squats! The Squats welcome the all-out assault and the might of their Overlord Armoured Airships, tanks and Praetorians inflict serious carnage and destruction to the Ork lines. Formations of Bonebreakers and Spleenrippas completely obliterated!


As their reckless Boyz are cut down, the real power behind the Ork force, the Nobz and their Warboss Raza mow down many Squat Warriors and Berserkers, while hammering the Collosus’ void shields!


In the close combat phase, two Rhinos are overwhelmed and destroyed by their Ork opponents!


In the wake of the close combat phase, Ork Nobz still have plenty of cover as they position themselves behind thinning lines of Boyz.


The Squat bikes make short work of War Buggies in the close combat but they are horribly exposed for the next turn!


Things are looking precarious for the Squats on this flank. They have no serious firepower to deal with the onslaught of the Kult of Speed and supporting Gibletgrindas!


An overview of the battle at the end of turn one. Even though casualties have been high, both forces can take heavy punishment due to high Break Point values. Only a squadron of Squat Rhinos has been broken!



Despite the lack of broken units, the valley is a scene of utter carnage and wreckage! We ran out of explosion markers that we use for vehicle destruction!



The Squats take three objectives while the Orks capture 4.  

End of Turn One: 
Squats 15VPs
Orks 21VPs



Into turn 2 and the Squats pick off two of the three Bowelburnas…but one survives and sprays fiery vengeance at a whole team of Squat bikers on the far side of the oasis!



…with devastating consequences! Most of the bikers howl in agony as the flesh is burned from their bones! Only a few survivors manage to weave their way through the firestorm!  



As well as cutting down more Boyz, the Leviathan destroys two Stompas!


Kommander Raza spots Commander Gloin and he and his entourage train all of guns their upon him! The can be no survival against such reckless hate and brave Gloin falls in battle!


Their Kommander leading the fight, the Orks howl in derision and delight, hitting the Colossus with everything they’ve got! The void shields are stripped and shot after shot tears up the praetorian, but it stands up to everything the Orks have got…until one final volley from Lungbustas destroy the mighty Doomsday Cannon, causing a flashback which destroys the bridge! Scores of burning Squats pour out of the Colossus and collapse in the sand, howling in despair and agony. Their grinning green tormentors take almost physical pleasure in watching their bearded enemies burn to death!



The battle continues to go ill for the Squats as their bikers and Gyrocopters are wiped out by Copters, Nobz bikes and supporting fire from Gibletgrindas!


The collapse of this flank rewards the Orks with several objectives!


Things are little better for the Squats on the outskirts of Kumar City!


Despite suffering heavy losses, the Orks not only hold a number of objectives but take more!


Though the sand has been stained with the green blood of the Orks, they still have significant numbers left.


The same cannot be said of the suffering Squats! Their force is a pitiful shadow of the one deployed mere hours ago and they only hold one objective at the end of turn two! Ork victory is assured!


An overview of the battlefield at the end of turn two. Despite their victory, the Orks' Bad Moons, Evil Sunz and Goff Clans all broke, awarding a huge number of VPs to the Squats! However, the Squat Iron Eagle Gyrocopter Wing, the Guild Biker Company, Ironhammers, Grand Warlord and Colossus have all broken also!


Looking up the valley at the end of turn two.


End of Turn Two: 
Squats 37VPs 
Orks 62VPs 

Overwhelming victory to the Orks!


Ork Casualties at the end of the game.


Squat Casualties at the end of the game.



The small group of Squat survivors from the battle. They are already thirsty for vengeance!



But the day belongs to victorious Kommander and Warboss Raza! He will return to torment the Squats once again!








Epic War - Midnight Campaign Part IV: War Journal

Turn 2 (Post-Battle): The Orks have taken a Campaign Objective after their victory in the Forest of Shadows while the Squats hold on to the City of Marakith! One commander was killed for each side in the battles, meaning both players can only field 7 armies now!


Turn 2 (End Phase): the Squats hold 3 Campaign Objective markers while the Orks have 5! Both players opt to break down their armies which fought this turn and all surviving units and Commanders are placed "In Transit". These can be used to build new armies in the End Phase of the following Campaign Turn.

Squats 113 CVPs

Orks 157 CVPs

Target: 400VPs

Campaign Victory Points (CVPs) Awarded Thus:
Base Objective: 40CVPs
Other Objectives: 20CVPs
Breaking Enemy Formations: Post Battle VPs awarded for breaking enemy units become CVPs
Drawing a Battle: 4CVP for each Player
Winning a Battle: 8CVPs for victor
Overwhelming Victory (when VPs at end of battle exceed 3:2): 12CVPs

Calculated Thus:
Battle 1: Squats 0CVPs, Orks 8CVPs + 12CVPs for overwhelming victory
Battle 2: Squats: 21CVPs + 12CVPs for overwhelming victory, Orks 17CVPs
Objectives: Squats; Home Base 40CVPs + 2 Standard Objectives 20CVPs each = 80CVPs
Objectives: Orks; Home Base 40CVPs + 4 Standard Objectives 20CVPs each = 120CVPs

Therefore:
Squats: 0 + 33 + 80 = 113 CVPs
Orks: 20 + 17 + 120 = 157 CVPs



Turn 3 (Post Movement): There are another two flashpoints as armies clash! On the left, the Orks charge an army to retain the Campaign Objective south of the Forest of Shadows. A nearby Squat army advances in and for a second time both sides clash to fight for the objective! 

Meanwhile, the Orks also Advance to launch an assault on the City of Kumar where the Squats are better prepared for attack as, already in position, they opt to use First Fire orders.
The battles will be fought on the squares outlined in red.


Watch out for Midnight Campaign Part V!






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