Turn 2 (Post-Battle): The Orks have taken a Campaign Objective after their victory in the Forest of Shadows while the Squats hold on to the City of Marakith! One commander was killed for each side in the battles, meaning both players can only field 7 armies now!
Turn 2 (End Phase): the Squats hold 3 Campaign Objective markers while the Orks have 5! Both players opt to break down their armies which fought this turn and all surviving units and Commanders are placed "In Transit". These can be used to build new armies in the End Phase of the following Campaign Turn.
Squats 113 CVPs
Orks 157 CVPs
Target: 400VPs
Campaign Victory Points (CVPs) Awarded Thus:
Base Objective: 40CVPs
Other Objectives: 20CVPs
Breaking Enemy Formations: Post Battle VPs awarded for breaking enemy units become CVPs
Drawing a Battle: 4CVP for each Player
Winning a Battle: 8CVPs for victor
Overwhelming Victory (when VPs at end of battle exceed 3:2): 12CVPs
Calculated Thus:
Battle 1: Squats 0CVPs, Orks 8CVPs + 12CVPs for overwhelming victory
Battle 2: Squats: 21CVPs + 12CVPs for overwhelming victory, Orks 17CVPs
Objectives: Squats; Home Base 40CVPs + 2 Standard Objectives 20CVPs each = 80CVPs
Objectives: Orks; Home Base 40CVPs + 4 Standard Objectives 20CVPs each = 120CVPs
Therefore:
Squats: 0 + 33 + 80 = 113 CVPs
Orks: 20 + 17 + 120 = 157 CVPs
Turn 3 (Post Movement): There are another two flashpoints as armies clash! On the left, the Orks charge an army to retain the Campaign Objective south of the Forest of Shadows. A nearby Squat army advances in and for a second time both sides clash to fight for the objective!
Meanwhile, the Orks also Advance to launch an assault on the City of Kumar where the Squats are better prepared for attack as, already in position, they opt to use First Fire orders.
The battles will be fought on the squares outlined in red.
Watch out for Midnight Campaign Part V!
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