Judge Dredd: Sector 1 Session #2

Training Day Part 2

Introduction

These session logs record gaming sessions using the EN Publishing's Judge Dredd: Tabletop Adventure Game. The four stars of the story (the Player Characters or PCs) are (left to right) Judges Weaver, Click, Brody and Simmons. Brody is a Med-Judge while the others are Street Judges.

Dredd (2012) image copyright DNA Films/IM Global/Reliance Entertainment

This opening storyline - Training Day - is an adventure I have put together which weaves together several of the missions from both the rulebook and first supplement, all under the overall storyline of the new Cadets undergoing their final assessment to, hopefully, earn their full badges! Warning: spoilers follow if you intend playing any of the scenarios from the published material! Fellow GMs wishing a copy of the Training Day adventure can email me at thebissler@gmail.com and I will happily send over the PDF! You will, of course, require to own copies of those books to run the full adventure!

Previously In Sector 1

The four Cadet Judges are undergoing their final assessment to become Judges under the watchful eye of Judge Brennan. They are investigating the theft of "Numunce" - a miracle foodstuff of the future - which was expected to make its producers, Flavulike Corporation, a fortune. The Judges have identified a perp by the name of Mick Bricklington as their main suspect, but as they approached his apartment, mob henchmen were already on the scene with one of them torturing an as-yet unidentified male in Bricklington's bathroom. After an extended firefight, the Cadets managed to incapacitate the henchmen but now they have several wounded perps to question...

Q&A

Date: Saturday, April 11 2099, 0937 hours.

The henchman in the bathroom down, Cadet Simmons holstered his Lawgiver before realising something didn't feel right...he looked down and discovered he had four bullet holes in his abdomen.

"Drokk," he remarked, staggering backwards until he backed into a wall. With a slight moan, he slid down the wall leaving a trail of blood in his wake. Brody's eyes widened and he rushed to his fellow Cadet's side to tend to his wounds. Click hurried to join them. There were three other bodies lying in the apartment.

"Brody!" Click said. "What are you doing?"

"I'm cauterising the detached synaptic artery," Brody snapped. "Does that make it any clearer for you?"

"Not really, no." 

"Then leave it to the gal who did the Trauma First Aid course at the Academy. If you'd call for a Med-Wagon, a Meat Wagon and a Pat Wagon for the wounded, the dead and the soon-to-be-incarcerated, Simmons here would appreciate it."

While the three Cadets were distracted, Judge Brennan entered Bricklington's bedroom and started rifling through the closets. He found nothing of interest until he opened a drawer, inside which was a black cushion upon which a few small small gems were scattered. Brennan pursed his lips and blew a silent whistle.

Cadet Weaver, meanwhile, went straight to the bathroom where he saw the brutalised man in the bath and beside him the perp responsible. He grabbed the perp and lifted him up above him.

"Who are you?" Weaver asked.

"Spug you Judge," the thug replied, laughing and spitting blood upon Weaver's visor.

"Wrong answer," Weaver replied, readjusting his grip, one of his hands now partially supporting the weight of the man by lifting him close to an entry wound.

"I said... SPUG... YOU Judge!" the perp screamed.

Suddenly Brennan stormed through the apartment, roaring as he did so.

"Drokking rookies! That creep is stonewallin' you! That munce they teach you at the Academy don't float out here in the Big Meg! Bring that creep here!"


Judge Brennan
Brennan went to the lounge and shot out the plastiglass window. A gust of wind blew through the apartment. Weaver brought the perp as instructed. Brody tried to ignore the commotion as she tended to the now unconscious Simmons but Click stared at his fellow Judges with alarm.

"You're muckin' with a J here, punk," Brennan shouted. "I want answers now! You spill your guts to me or you'll spill 'em all over the tween-block plaza, I gruddamn promise you that!"

As Weaver stood close to the opening, the perp started down to the street one hundred and fifty seven levels below. Sensations of vertigo overwhelming him, he began to shake and weep. 

"Who's laughing now, motherspugger?" Weaver whispered in the blubbering man's ear.

Brennan visibly relaxed and indicated to Weaver to set the perp out on the sofa. Taking out a stick of munce gum and popping it in his mouth, Brennan sat himself down in a chair opposite the perp. 

"And that's the Mega-City One way," he grunts to the rookies.

Weaver stood over the perp to intimidate him but it wasn't necessary; through blubbering tears, the thug explained that he was one of Vito O'Brien's henchmen. A known mobster, O'Brien had heard that Bricklington had stolen something of considerable value and was trying to sell it for a fat profit. O'Brien decided he would take the items of value for himself so sent his boys down to kill Bricklington and his small group of associates. The henchman succeeded in dispatching Bricklington's gang but Bricklington himself had escaped in a jet pack. The henchmen were trying to find out where Bricklington was headed when the Judges arrived.

"And what did you find out from the creep in the bathroom?" Weaver pressed.

"Bricklington had arranged a meeting with some big shot from Munce King at the Movie Special Effects Museum. O'Brien and a few of the boys are headed over there now."

"O'Brien's a suspected people trafficker," Click interjected. "Would be good to know where his base of operations is."

"Downtown, at the docks," the perp replied. "O'Brien's Synthi-Olive Oil Company."

"Let's get to the museum," Weaver said, already headed for the door.

"What about the mess here?" Brody asked.

"I got it," Simmons rasped, his eyes flicking open suddenly. "You get Bricklington and this O'Brien creep. I'll babysit this lot till the Med-Teams arrive."

"I've patched you up as best as I can with a simple medkit," Brody nodded to Simmons. "But no heroics until backup gets here!"

"Go get 'em," Simmons grimaced.


Fight at the Museum 

Sirens blazing, Brennan and the Cadets roared across town on their Lawmasters. On their short journey, they pulled up Citizen's Files from MAC (Macro Analysis Computer) - Justice Department's central computer system - on Bricklington and Vito O'Brien. 

As they drove past the Nu Face Clinic on the approach to the Museum, Click and Brody peeled off to head in through the rear entrance to the museum, while Brennan and Weaver pulled up at the front. All four switched to helmet radio communications and entered the building, approaching the main gallery from opposite directions.

The main gallery was a huge space with a high vaulted ceiling absolutely rammed full of movie memorabilia. In the display cases were costumes and props from films across the centuries but the centrepiece was undoubtedly the thirty foot robot Krong who had featured in classics such as 'King Krong', 'Krong Lives' and 'Hey Dude, I Know Who King Krong Ate Last Summer'. Resting on its forearms, it was an impressive and highly intimidating presence in the museum. The tourists loved it, and, as usual, the place was busy with visitors. 

"I gotta visual on Bricklington," Brody whispered as he moved in to the main atrium, Click by his side. 


Mick Bricklington
Spotting the Cadets, Bricklington spun around to make his way out of the museum but saw Brennan and Weaver approaching from the other side. Two corporate types in suits, a male and female, backed away from Bricklington while other visitors in the museum froze as they realised a group of Judges were in their midst.

"Get down," Weaver hollered.

Several things happened at once; Bricklington went for his gun, most of the visitors dived to the floor, but several others started running for the exits. Brennan ran off in pursuit of the two corporates who were striding swiftly towards a side exit while Weaver, Brody and Click attempted to stop citizens fleeing the scene.

Just as they positioned themselves to take a potshot at Bricklington, the whirring of cogs and gears alerted Brody and Click to the fact that the Krong exhibit was suddenly coming to life! Spotting a perp behind one of the display cabinets with a device in his hands, the two opened fire as Krong stood up and raised his mighty fists! Click screamed as the robot's full might slammed down upon him!


King Kong (2005) image copyright Wingnut Films / Universal Pictures

Vito O'Brien and his bodyguards had landed on top of the Museum in a hover car and were making their way down the main stairwell when they saw the mayhem that was unravelling before their eyes. Unseen by the team, the mobsters barely broke stride as they made an about turn to return to the hover car and flee the scene.

Using terrified visitors as cover, Bricklington sprinted out of the museum for his speedster. As he climbed in to the vehicle, Weaver exited the museum and drew a bead on the fleeing perp.

"Hi-ex," Weaver snarled as he pulled the trigger on his Lawgiver.

The round struck the vehicle and exploded, enveloping the vehicle in flame. Weaver strode over to the burning car, smashed out the passenger window and pulled Bricklington from the burning fuselage. Bricklington began weeping as Weaver dragged him to safety and slapped the cuffs on him.

Back inside, Click lay on the ground, his shoulder bone shattered by Krong's strike. Once again the robot raised both its fists above its head, this time readying to deliver the coup de grace. Click squeezed off a round to shoot the perp controlling the robot. The man cried out and as he fell, he struck the controller! Krong suddenly staggered away from Click and lurched off-balance. The perp with the controller screamed as a failing fist slammed down upon him and reduced him to a red smear across the floor!

The shootout over, Brennan and the Cadets called in the cleanup squads and began questioning and sentencing the perps. Several of the citizens who ran rather than follow Weaver's instructions to hit the floor were given warnings but released. 

They discovered that the two corporate types were Zak Tellerburn, a high-ranking executive from Munce King, and his bodyguard, who simply referred to herself as 'The Ronin'. Birdie Lie Detectors confirmed their story that they were led to believe that Bricklington was an entrepreneur wanting to sell them their own product. Much to Weaver's frustration, the Ronin had a permit for the sword that she carried. Weaver then insisted, contrary to Brennan's misgivings that Munce King's legal team would have the case thrown out, that they be sent to the Iso-Cubes for failing to follow his orders.


Zak Tellerburn
The Ronin















Bricklington admitted that he had stolen the Numunce after he had been employed as a taster by Flavulike and had heard lab technicians boasting the the new product would make Flavulike a fortune. Bricklington had been fearful that the Munce King executives would take his stolen samples by force so had arranged to meet them in the public museum for his own protection - and because his friend Kevin O'Neill worked there and could operate the Krong exhibit if the executives pulled any 'funny business'.

The only unfinished matter was Vito O'Brien but with Click needing medical attention and Simmons already getting treatment at the Sector House, the team felt they were in no fit state to hit O'Brien's lair at the docks. Brennan contacted another Senior Judge who explained that his rookies would take the call. 

Click was fitted with bracing around his shoulder as he was determined to soldier on through the final assessment but this, and the questioning of the perps and citizens, meant that the group were delayed for some hours. 

"Let's grab a hottie," Brennan suggested eventually. 

Just as they jumped back on to their Lawmasters, a citizen waved to them from his car.

"Hi Judges! Weather Control's working fine, huh? Gonna be a great day!"

"Move along citizen," Brody replied dispassionately. 

Unknown to the Judges, this was the wanted murderer Ted Levine! He had just had a face change at the Nu Face Clinic but they had he could have been identified has they checked his voice prints on their Lawmaster computer! They let him slip through their fingers!
Ted Levine image copyright Rebellion 2000AD Ltd

Hottie House Seven

Brennan took them to Eddie Seven's Hottie House just off Charlize Theron Skedway. Brennan advised them that part of administering the law is to show compassion in some instances. He explained that the owner of the Hottie House, Eddie, was suffering from post-traumatic stress from the Atomic Wars. 

As they ordered their food, they heard Eddie on the phone making frequent use of the illegal term "spug" (rather than the legal expletive 'drokk') but accepted Brennan's guidance not to sentence the hotterie owner. Eddie explained that he has been getting crank calls designed to make a fool of him - the prank caller had previously had him ask customers if there was a 'Hugh Jazz', 'Tiny Schlong' or 'P.Nesshead' in the restaurant. Brody contacted Central to ask Tek Division to look into the crank calls but the response seemed doubtful that Tek Divison would want to put resources into such a minor, albeit annoying, crime.

Eddie Seven

As they finished their hotties, another message crackled through on their Lawmaster radios.

"Incident: Multiple shooters engaged in gunfight with Cadets at O'Brien's Synthi-Olive Oil Co. Perp in exo-suit at large along with numerous henchmen. Cadet Altman's team in attendance under the supervision of Senior Judge Smith."

"Incident: Ambulance under attack on Fiona Bruce Mega-Way. Immediate assistance required."

Realising that the latter location was nearby, the Cadets took the call and roared off to pursue the perps...

To be continued...

NEXT PROG: MATT DAMON'S DANCING GIRLS!

Session Supplementary

Another good session! Combat worked a little quicker this time around as we are getting used to the combat system although it's still the case that a lot of hits are required to take down enemies. Things will improve as the PCs progress but it will take some time before they can allocate decent numbers of dice into the damage pool rolls. 

Click did make a great roll when he fired at Kevin O'Neill, so while his accurate shot meant that Krong was dealt with relatively easily, it didn't feel too gamey. In fact, Click was facing near certain death with the next attack from Krong so it was something of a relief for me that he got such a good roll! 

Brody is proving invaluable to the team for patching them up after punishing combats and, as someone who has some compassion for fellow Judges and the citizens, provides a nice counter-point to Weaver.

Speaking of whom, you'll have noticed that Weaver has been engaging in activities which are illegal. None of these activities were witnessed by his fellow Cadets or by Brennan. The PC involved is aware that his character is breaking the law but sees Weaver as a bully who wants to be both feared and respected. He is walking a tightrope with this as discovery could result in Weaver being sent to Titan! 

More next week!


Updated Sector 1 Map


1) Grand Hall of justice
2) Statue of Judgement
4) Movie Special Effects Museum
5) Nu Face Clinic
6) Flavulike Research Facility
7) Eddie Seven's Hottie House
8) Dan's Van Hire
9) Mike Pence Block
10) O'Brien's Synthi-Olive Oil Co







Strontium Dog Miniatures Game - Goons and Wasters

As well as all of the named characters in Warlord Games' Strontium Dog Miniatures Game, you can spend in-game Collateral to add some extra muscle to your band. While you can use really any miniatures you have to represent additional models (which I feel is a pleasingly gamer-friendly idea), Warlord Games have released two extra packs of miniatures to add to your Strontium Dog bands, namely Goons and Wasters.




Usually I would put together a tactics guide for miniatures sets like this but as they are generic there isn't much to be said. Treat these guys as the cannon fodder they are and don't sweat it if they start falling like ninepins! The main thing is that they take a beating for your named characters! 

I gave my Goons a paint scheme which looks like they are part of some sort of police force or militia; this means I can use them as Law Enforcement also; I always thought the first figure below looks like Harvey that runs the Doghouse in any event! The other two are mercenary types who the local law enforcement maybe hired reluctantly!




































Core Space - Crew Of The Black Maria

This week I have been working on painting up Battle System's new Core Space miniatures so I thought I'd share the first of several posts updating my progress. I don't pretend to be the greatest miniature painter - far from it! - but I hope you enjoy!


Captain Jace Dolman


Eli Renton


Jay "Lars" Larsen



Lukas Beck 



The Crew of The Black Maria 








Judge Dredd: Sector 1 Session #1

Training Day Part 1

Introduction

These session logs record gaming sessions using the EN Publishing's Judge Dredd: Tabletop Adventure Game. The four stars of the story (the Player Characters or PCs) are (left to right) Judges Weaver, Click, Brody and Simmons. Brody is a Med-Judge while the others are Street Judges. 

This opening storyline - Training Day - is an adventure I have put together which weaves together several of the missions from both the rulebook and first supplement, all under the overall storyline of the new Cadets undergoing their final assessment to, hopefully, earn their full full badges! Warning: spoilers follow if you intend playing any of the scenarios from the published material! Fellow GMs wishing a copy of the Training Day adventure can email me at thebissler@gmail.com and I will happily send over the PDF! You will, of course, require to own copies of those books to run the full adventure!

Dredd (2012) image copyright DNA Films/IM Global/Reliance Entertainment

Final Assessment

Date: Saturday, April 11 2099, 0557 hours.

Since the age of five they’d been brought up by the Justice Department. For fifteen long years they studied at the hardest school of all - the Academy of Law - training to become Judges, Mega-City One's finest. They lost a lot of classmates along the way. Most didn’t make it this far. But Cadets Weaver, Click, Brody and Simmons still hadn't yet earned their full badges. It all came down to this one day. Final assessment. 

Judge Dredd (1995) - Image Copyright Hollywood Pictures, Cinergi Pictures, Edward R.Pressman Film Corporation

Judge Griffin by Brian Bolland
Copyright Rebellion 2000AD Ltd
They'd been assigned to Sector One, the Sector built on top of what was once Manhattan. It was the most advanced of Mega-City One's Sectors, boasting the highest concentrations of city blocks. With up to 50,000 citizens living in a single Block, that meant it had more citizens than any other sector…and the most rampant crime! 

Most other Sectors didn’t have anything like the heavy infrastructure of Sector One, but the city was going through an era of massive and rapid expansion. Spiders-web networks of suspended plascrete roadways threaded through the Sector, providing routes between and into the many megastructures of Sector One, one of which was The Grand Hall of Justice itself. This gargantuan building was where Chief Judge Goodman oversaw the Judges' rule over the lives of Mega-City One’s 800 million inhabitants.

The Cadets gazed at the imposing structure of the Grand Hall - commonly referred to by rookies as ‘Justice H.Q.’ - as they flew in on an H-Wagon. As the H-Wagon touched down in the The Grand Hall of Justice, the Cadets filed out of the vehicle into a hall for further instructions.

Their old tutor - and principal of the Academy of Law - Judge Griffin was last to exit the vehicle. Twenty Cadets lined up, their white rookie uniforms reflecting the orange light of dawn. They all wore half-badges, none of which had their names inscribed upon them. Only Judges, not Cadets, receive the honour of the full badge. That was the prize if they could get through today without any mistakes. If…

“Well Cadets,” Griffin said as the Cadets saluted him. “I’ve brought you this far but now you’re on your own. Remember what you’ve been taught, stay disciplined and focussed, and you may succeed in this final test of your training. The failure rate is high - I’d be surprised if more than a third of you make it. Those of you who don’t - make sure you’re model citizens.You know what you face should you pursue the path of criminality!”

Several senior Judges entered the room and Griffin began shouting out names, assigning small squads of cadets to each. One of them was a huge Judge with a moustache and an intimidating stare, Judge Brennan. They hoped to be assigned to another Judge but as the numbers dwindled, it became obvious that he was going to be the one taking their assignment. Still, with rumours that Dredd himself was due to be breaking in a new rookie soon, things could have been worse. Much worse.

If Brennan had formed any immediate impressions of the Cadets, he did not share them. Instead he grunted and waved to them to follow him through the building, explaining what was expected of them during their final assessment.   

Judge Brennan

“A rookie Judge on assessment is likely to be involved in armed combat. You are almost certainly going to be required to carry out sentencing of convicted felons. Incorrect sentencing is an automatic failure. Not obeying a direct order from your assessment officer - if you're in any doubt, that’s me - is an automatic failure. Losing your primary weapon - the Lawgiver - or having it stolen from you is an automatic failure. Are you ready?”

"Sir, yes sir," the quartet replied in unison.

Brennan grunted non-commitedly in response, before leading the Cadets into the vehicle garage. He walked them to a group of parked Lawmasters, indicating to them to take a bike each.

Brennan put his helmet on, revved up his Lawmaster engine and roared out of the vehicle bay. Brody throttled the engine hard, her tyres screeching as she took off, leaving the other Cadets with the stench of burning rubber. Brennan did not turn around but shook his head. Exchanging glances between them at Brody's over-exuberance, the remaining Cadets cruised out from the garage on to a spiralling slipway hundreds of feet above city bottom. 

Mega-City One by Ron Smith
Copyright Rebellion 2000AD Ltd

Below, they could see the relocated Statue of Liberty outside the Grand Hall of Justice. Lady Liberty now stood in shadow, dwarfed by her neighbour, a gargantuan mega-sculpture hidden under scaffolding and aeroball pitch-sized swathes of tarpaulin. Concealed beneath was the Statue of Judgement. Built by the citizens, it was rumoured to be a monumental tribute to the men and women of the Justice Department. 

South On Sinatra

Their attention returned to the road as they merged with the early morning traffic on the Frank Sinatra Mega-Way. The morning sun had risen above the block rooftops, revealing the huge Mega-Way and its contents, its light glinting off the rooftops of hundreds of vehicles rumbling to countless destinations. With rush hour beginning in thirty minutes, the Judges knew that the smooth traffic flow may not continue for long. The Frank Sinatra Mega-Way encircled the whole of the sector and was Mega-City One’s busiest sector-based artery. They activated their bike radios and immediately the airways crackled with a constant and apparently endless litany of criminality and information.

“Incident: Tap gang on rampage in Beyonce Knowles.”

“Item: Inter-gang scrawl war reported in Peter Fonda and Dennis Hopper Blocks. Derogatory scrawls increasing already simmering tensions between Juve gangs in both blocks.” 

Judges Brody and Simmons spotted a hover-car driving 2 MPH under the minimum speed limit. The Cadets switched on their sirens and used their Lawmasters to intimidate the Crocks (old people) in the car to speed up. Brennan noted down that this was the correct course of action as slowing the Crocks could cause a pile up. Simmons contacted Public Surveillance Unit (PSU) to report the Crocks' violation and to have them picked up once they exited the Mega-Way and sent to the Iso-Cubes. As the Crocks sped up to comply with the law, another message came in on the radio.

“Incident: Armed biker gangs engaged in illegal racing, headed southbound on Frank Sinatra Mega-Way.”

"Control," Judge Click radioed in response, "Cadets Click, Weaver, Brody and Simmons responding."

"Roger that, Cadet Click" the voice crackled through the handset. "Happy hunting rookies."

Full-Throttle On Frank:

Judges Weaver and Simmons roared forward, clearing the way for Click and Brody to follow in their wake. Brennan dropped back behind the squad to observe the rookies in action. Weaver and Simmons led the charge, sirens blaring as they cut through traffic, catching up with the bikers in a matter of minutes. They found that two Juve gangs were racing each other; Brody recognised them as the Clowns Gang from the Dennis Hopper Block and the Capsules from Peter Fonda.

Akira (1988) Copyright Tokyo Movie Shinsha

Weaver put his expertise in crowd control to good use by issuing a challenge - three of the six bikers surrendered immediately! Brody and Click escorted these bikers off the Mega-Way and handcuffed them to a Holding Post, calling in Central with sentencing and requesting a Pat-Wagon to pick up the miscreants. Meanwhile, some slick riding saw Weaver and Simmons close in on two of the three remaining bikers and force them to surrender - but one escaped! 

Simmons questioned his suspect, the leader of the Clowns gang from the Dennis Hopper Block. When the Juve biker refused to "snitch" on the rival gang member, Simmons increased the perp's sentence for withholding information. The Juve folded and gave up the information, explaining that the race was to arranged as tensions between the two blocks were high and both gangs decided a race was the way to determine who was the better Block! 

"Control, this is Cadet Simmons. Perp by the name of Shotaro Kaneda, resident of Peter Fonda Block wanted for his part in illegal street race on the Frank Sinatra Mega-Way. Put out an APB on the perp and ask PSU to see if they can pick him up after he exited the Mega-Way at Junction 17. The creep was last seen driving a distinctive high-powered red motorbike."

"Will do Cadet Simmons. Will update in due course."

As Simmons ended the call, more calls came in.

“Item: Joe Levine still at large, believed to be in Sector 1. Wanted for multiple murders. Image I.D., voice prints and other identification transmitted to on-board Lawmaster computers. Levine is believed to be armed and highly dangerous.”

“Incident: Break-in at Flavulike Corporation research facility. Squad of Judges required to investigate.” 

With PSU trying to locate Kaneda, the Cadets responded to the Flavulike call.

Flavulike Warehouse

The Cadets were met by Sally Salon, a public relations employee of Flavulike who cheerfully showed them into the warehouse. She explained that Flavulike were working on a new flavour of munce - a foul but highly nutritious foodstuff which is a staple of Mega-City meals - which they expect to be a big seller. 

Sally Salon

Weaver was instantly suspicious of Salon's cheerful disposition and questioned her using his Birdie Lie Detector. His suspicions were unwarranted however as it turned out that Sally was simply happy to be in work! With Sally removed from their inquiries, Click and Brody searched the warehouse for clues. Simmons demanded a list of people who knew about '"Numunce" (as the company are calling it) and access to the warehouse security cameras. The list was extensive as it included both employees at the warehouse and thirty citizens who had volunteered as testers to try out the new food. 

The security cameras revealed footage of a van which was used in the raid. Brody processed the footage through their bike computers and cleared up the chatter on the images to get a clean read on the vehicle registration plate. Another call to Control revealed that the vehicle was a hire van. The Cadets left the crime scene and headed to Dan's Van Hire Company to follow up their lead...

Dan's Van Hire

The Cadets made the short trip to the van-hire company where Dan himself was on hand to answer their questions. He confirmed the vehicle was his but that it hadn't been logged as being hired out. Joe, his nightshift man was about to leave so he called him in. Faced with a squad of five Judges, Joe folded quickly, explaining that he rented the van to a Mick Bricklington for cash and to keep the hire off the books. In an attempt to make amends, Joe handed back the money but Brody confiscated it, passing it on to the Pat-Wagon as it showed up to take Joe to the 'cubes.

Dan Murphy, Proprietor of Dan's Van Hire
"And you're fired," Dan shouted as Joe was led into the Pat-Wagon! "Stealing from your own employer when so many in this city are desperate for work! You make me sick!"

"Maybe try to hire more reliable staff, citizen," Brody advised.

Simmons checked his list of testers from Flavulike and saw that Mick Bricklington was indeed on the list. Once again, he contacted Control for Brickington's address.

"Mick Bricklington, resident at apartment 157/45, Mike Pence Block. One previous conviction for theft, released from the Iso-Cubes six months ago. Also, update on perp Shotaro Kaneda: PSU lost perp on cameras, last seen headed towards Peter Fonda Block."

"Roger, Control. Cadets following up on Bricklington, heading over to Mike Pence," Simmons replied.

Mob Tactics

As they approached the Mike Pence Block, they received another update from Control.

“Incident: Shots fired at Bricklington residence, apartment 157/45 Mike Pence Block.”

Leaving their Lawmasters in the vehicle park, the Cadets used the service elevators to take them to floor 157 and made their way to Bricklington's apartment.

When they arrived, they found two henchmen out in the hallway, one of whom was remonstrating with a woman, Bricklington's neighbour. Screams filled the hallway, the howling coming from Bricklington's apartment.

"What's all this noise? I'm tryna watch my holo-vids here," the woman shouted.

"Shuddup and get back inside or I'll plug ya," the thug threatened, drawing a spit gun and placing it under the woman's nose.

"Drop it creeps," Weaver interrupted.  

"Judges," the henchman shouted, grabbing the woman and putting the gun to her head. "Don't even think about it! I'll make her head even emptier than it already is!"

Click responded instinctively, firing a shot through the woman's shoulder to wound the perp holding her captive! Suddenly all hell broke loose and a blazing gun battle ensued! Simmons and Brody took several hits before the group subdued the henchmen and gained access to Bricklington's apartment - inside was another thug who was torturing a man in the bath, having shot out the man's kneecaps! Close quarters gunplay ensued before the henchman too was apprehended!

Dredd (2012) image copyright DNA Films/IM Global/Reliance Entertainment
To be continued...

NEXT PROG: KRONG LIVES!

Session Supplementary

We had a lot of fun playing the first session and the players seemed to enjoy investigation aspect of the adventure in particular. As is usual for a first session, we were finding our feet with the combat rules but we seemed to get there with it. We did find it was difficult for the Judges to despatch enemies quickly but they are rookies just starting out in their careers so they have plenty of scope to become far more powerful. The gun-battle with the henchmen was fought in tight corridors using Games Workshop's Citi-Block floor plans which are still serving me well some 30 years after I first picked them up! The tight corridors of the Block meant that it was difficult for the rookies to gain tactical advantages which are very important in the system - resulting in a lot of bullets being exchanged with the perps! Looking forward to the next session already!

Oh, and here is the map of Sector One with locations from the adventure. Just because the numbers are out of sequence doesn't mean that the players missed anything, just that the missing numbers are places they have not visited. Expect far more locations to be added to this map over the coming months!

Map Key:


1) Grand Hall of Justice
2) Statue Of Judgement
6) Flavulike Research Facility
8) Dan's Vans Hire
9) Mike Pence Block






Strontium Dog Miniatures Game - Mutant Army Generals

Mutant Army Generals Strontium Dog Mutant Generals Image (c) Warlord Games Along with the Kreelers, one of the last sets that was released f...