Epic War - Midnight Campaign Part VIII: The Short Bearded Line

Under the eaves of the Forest of Thrall, the Orks continue their unflinching advance south into the Squat homelands.  They have strength in numbers but little do they know, Commander Bofur is lying in wait for them!  Even having built one set of entrenchments on this territory, Bofur knows it is not enough.  The cards are still stacked against his brave warriors.  He hopes to make the Ork filth pay for every inch they take!
The Orks have 6,000 points of forces while the Squats have 4,000 points plus one set of entrenchments to defend with. 50VPs are required for victory. The ruleset is Net Epic Evolution.
Here we see an overview of the battlefield.  The Squats are at the bottom of the picture while the Orks are at the top.


A look along both lines.  The usual proxies apply along with 5 battlewagons representing a unit of Gobsmashas.


 The Ork line.  They seem unconcerned about the Squat defences, simply eager for battle!


The Squat line.  The entrenchments will provide vital cover for the Retributor and Ironshield tanks!  Also, because their army was on first fire campaign orders against the advancing Orks, they gain initiative on turn 1 and can deploy an extra 15cm further forward than usual.


An overview of deployment from the other side of the board.


A squad of Berserkers and Bikes forget that Bowelburnas have no requirement to see their targets!


The Bowelburnas show no mercy, intent on burning the woods to the ground!  With devastating effects!  A whole unit of Berserkers and several bikes are incinerated!


As the turn progresses, the Squats mow down unit after unit of Bad Moons and also annihilate a Stompa!  The Squats also suffer losses with two squadrons of Ironhammers being blown apart and an Overlord Airship which smashes into the ground in a spectacular fireball!  The Orks roar in approval as the Airships have proven to be utterly elusive in every battle until now!


As the Orks advance upon the Squat lines, scores of Bad Moon Boyz and a unit of Spleenrippas are cut down!  With strength in numbers on their side though, the Orks deal out some punishment of their own, blowing apart almost all of the Ironhammer tanks!


Gutrippa and Lungbusta tanks are next to feel the wrath of the Squats!  Meanwhile, their bikes ignore the Boarboyz, instead pouncing upon the charging Snakebite Boyz!   Trikes slam in to Warbuggies and then find themselves counter-attacked by Nobz bikes!


 An overview of the battlefield after the action phase…



 The Orks have taken significant losses, but so too have the Squats whose defensive line looks weak as the Orks close in on them!



 Before the end of Turn 1, close combat has still to be resolved!



 Ork Copters ambush Gyrocopters and are counterattacked by Squat bikes.  Meanwhile, the Evil Sunz clash with Squat Bikes…



With both sides taking punishment!




Back in the centre of the board, more combat ensues in the woods!




Which sees the Squats trikes brutalised!




The Snakebite boyz are caught off-guard by the powerful Squat bikers…




…and are slain in their droves!  Die Ork filth!




At the end of Turn 1, both sides hold 4 objectives apiece.  Despite significant casualties, none of the Ork formations have been broken!  The same cannot be said for the Squats as two Ironhammer squadrons and a full detachment of Berserkers were wiped out!




And with the Orks closing in, many of the Squat objectives look to be vulnerable next turn!



End of Turn 1: 
Squats 20VPs
Orks 29VPs



The Squat Colossus deals out as much death as possible, slaughtering Bad Moon Boyz in their droves.  Bonebreaka tanks strip off the last of the praetorian’s void shields, just as a supporting Skullhamma rolls forward…



Its cannons roar and punch a hole in the Colossus’ hull! A flashback triggers internal explosions which blow the entire bridge apart!  The Squats are frozen momentarily by the loss of their flagship Praetorian!




It is in this stunned moment that Bonecruncha tanks (proxied with Scorchas) roll forward and target Commander Bofur himself!  The entrenchments fail to protect him from the incoming attack and he too is slain!




Brokenhearted by the loss of their Commander, the Squats opt to go out in a blaze of glory and engage as may enemy units as possible!




Bikes throw themselves at the Ork attackers while Nobz pick off more Gyrocopters, breaking the company!



 In an act of sheer desperation, Squat bikes and trikes target Kommander Kraggle and his entourage!



 …and Rhinos engage Gobsmashas (proxied by Battlewagons)!




After the action phase things are looking grim for the Squats who are being completely overrun by the rampaging Orks!




Another view of the table post-action phase.




Note that, bottom left, Nobz bikes are not illegally engaging the Airships, they touched the base to fire at the floaters but their shots failed to bring down an all-important second Overlord!




After close combat, very little of the Squat force still lives!  Worse still, Kommander Kraggle survives!



The Orks have utter dominance and have taken 6 of the 8 objectives!



A final look at the battlefield as the VP threshold was exceeded.  
End of Turn 2:
Squats 36VPs 
Orks 68VPs; overwhelming victory to the Orks!



Ork casualties…several clans broke this turn!




But so too did most of the Squat force!




Only a few of their units survive the battle.  It is a pitiful sight for these proud Squats to behold.




The Orks still have a large number of survivors - including Kommander Kraggle who successfully saw off the Squat trike that attacked him!   




Another battle in the war for Midnight next week!  Watch this space!


Epic War - Midnight Campaign Part VII: War Journal

Turn 3 (Post Battle)
When the dust settles, the Orks have only lost one Commander while the Squats have lost two! The objectives are evenly split!



Turn 3 End Phase
Both armies which fought have disbanded to return to base. The attrition is beginning to stack up now and the Squat's ability to break more Ork units than they suffer is giving them the lead at this stage. Still much to play for though!

Squats: 215 CVPs
Orks: 191 CVPs

Target: 400

CVPs calculated thus:
Battle 3: Squats 32CVPs, Orks 27CVPs + 12CVPs for overwhelming victory
Battle 4: Squats 42CVPs + 8CVPs for victory, Orks 15CVPs
Objectives: Squats; Home Base 40CVPs + 3 Standard Objectives 20CVPs each = 100CVPs
Objectives: Orks; Home Base 40CVPs + 3 Standard Objectives 20CVPs each = 100CVPs

Therefore:
Squats: 0 + 33 + 32 + 50 + 100 = 215 CVPs
Orks: 20 + 17 + 39 + 15 + 100 = 191 CVPs




Turn 4 (Post-Movement)
A 6,000 point Ork army engages a 4,000 point Squat force in the Forest of Thrall! This will be the first uneven match up of the campaign!  
Meanwhile the Tower of the Moon Campaign Objective is under attack again! The ground, stained red and green from previous battles has been turned white as snow has fallen!  

Look out for the Midnight Campaign Part VIII coming soon!





Epic War - Midnight Campaign Part VI: Stealing the Moon

Once again the Forest of Shadows is the scene of a confrontation in the war for Midnight, this time with the action being centred around the Tower of the Moon. Both the Orks and Squats each bring 4,000 points of forces to the table. 45 Victory Points are required to win the battle!


A small Squat outpost had been built close to the Tower of the Moon, evacuated with the outbreak of the war. Even though it has been abandoned, the Squats are determined not to allow the outpost fall into Ork hands! The Orks arrive first and are closer to the tower and the outpost. The river that cuts right through the battlefield is going to be problematic for both armies. There are three bridges which are likely to see much heavy fighting as units bottleneck in to cross the river!


The relatively open terrain better suits the Squats but the placement of objectives does not! They will struggle to pick up many objectives with their slow-moving and heavily outnumbered ranks!


A look along the Squat line. Once again Plasmablast miniatures are used for the Ironshield and Ironhammer Squadrons.


A look along the Squat line. Once again Land Speeders proxy for Ork Copters and Scorchers proxy for Gobsmashas.


In the first meaningful exchanges of the battle, Gyrocopters make pop up attacks, picking off some Gobsmashas and Bonebreakas!


Popping-up Gyrocopters are picked off by returning fire from the Bonebreakas!


The Kult of Speed captures the outpost objective while Copters steal another at the far side of the river from right under the Squat’s noses!


At the opposite end of the battlefield, the Evil Sunz push on to the bridge, scooping up another objective! An Overlord Armoured Airship accompanied by Ironshield tanks lay down heavy fire upon the bridge, making the Evil Sunz pay for their reckless arrogance!


Bad Moons charge into the woods but cannot make it far enough to unleash their firepower this turn!


The Leviathan and Colossus enter the fray! They have the Evil Sunz on the bridge in their sights!


The Evil Sunz come under heavy fire from the Praetorians on the bridge and more Boyz perish…


…while, in the centre of the battlefield, they pick off three Gutrippa tanks!


The Goff Clan, also on foot, charges forward but are unable to get into the fight this turn! Warboss and Commander has no such problems however! He and his retinue of Nobz seize the Tower of the Moon and Power Generator and unleash their awesome firepower upon the Colossus! It loses all of it’s Void Shields in the attack but suffers no damage so far…


Ork Casualties after Turn 1.



Squat Casualties after Turn 1. Commander Nori is pleased with his army’s kill rate but there’s a long way to go…


… especially when his force are struggling to even get close to objectives. Nori himself came closest to snatching an objective but lost out due to the presence of Ork Copters!


Nori’s forces are having to defend deep due to the enemy’s numbers!


The Orks have made significant inroads in terms of territory and have taken 7 objectives with 1 unclaimed! The teams of engineers on board the Colossus do an excellent job and 5 five void shields crackle back to life!  They have their work cut out for them next turn, a few broken units and the Squats could suffer another punishing defeat!

End of Turn 1: 
Squats 0
Orks 35


Bowelburnas get into position to lay down lethal sprays of flame…


…four squads (stands) of Squats are incinerated in the process! They are fortunate it wasn’t more!


Nobz Bikes race forward behind the woods on the Squat’s right hand flank. Several Gyrocopters are swatted from the air like flies! Surviving Gyrocopters retaliate and pick off most of the Bikers! Meanwhile, a Bonebreaka roars into the woods, hellbent on “smushing” a whole detachment of Berserkers under its Deathrolla! First in line is a squad of Hearthguard but they make their save! The Berserkers make the most of their good fortune and engage several Ork units in Close Combat.


Gyrocopters advance to clear more Evil Sunz boyz from the bridge but are wiped out when Nobz return fire. An Overlord Airship tries to further whittle down the attackers on the bridge…


 …but the Evil Sunz are simply replaced by the better equipped Bad Moons clan!


The Squat Bikers charge in to contest the bridge objective. They must capture some objectives or the Orks could win this turn!


Both sides take casualties in the ensuing close combat but the Orks manage to hang on to the objective!


The Ork Kommander Bawhed and his entourage unleash a devastating volley upon the Colossus, supported by Gibletgrindas and Stompas! Commander Nori grimaces as he sees shot after shot pound the praetorian but unbelievably, it survives! It is crippled but that is a small price to be paid given the circumstances! The Leviathan and Colossus cut down swathes of charging Ork Boyz but cannot get to the Nobz and Warboss for now. Is it too late?


The Squats pick off their attackers in close combat but did they capture the objective?


No! The Orks hold on by the skin of their teeth!


 The outpost objective looks safe for the time-being.


The Ork casualties are mounting up and the Evil Sunz Clan is broken!


Squat casualties are also mounting up but they are relieved that the Colossus survived the turn! The Iron Eagle Gyrocopter Wing has finally broken however!


The Orks haven’t managed to push on much this turn but they don’t need to! Victory looks assured as they hold 8 objectives and the breaking of the Gyrocopters should see them over the line…but Evil Sunz Bowelburnas fail their morale check and fall back!


This means that the one objective on the red bridge is still unclaimed!


Commander Nori breathes a sigh of relief as his army was very close to suffering an overwhelming defeat! As the Colossus regenerates 3 void shields, he wonders if his brave warriors can turn the tide…

End of Turn 2: 
Squats 11
Orks 42



After two Rhinos surge forward to take the outpost objective, Nobz Bikers move their Warbuggies to block off the small bridge…



…preventing the Squats from taking the objective! Out of shot, the Orks once again hit the praetorians with everything they had - but still could not find a shot to take down either! The Colossus and Leviathan instead inflict heavy losses upon the Goff Clan and break the Warboss but fail to kill Kommander Bawhed!



Their Overlord Airships cutting a path for them through the Orks swarming on the bridge, the Squat Bikers make a desperate bid for the objective!



They fail in taking the objective but do manage to contest it for the rest of the turn!


Commander Nori finally takes an objective for the Squats! Never before has his army had to fight so hard for one objective!


Squat losses at the end of turn 3. The Ironshields and Ironhammers were picked off by a Skullhamma and Nobz, breaking them both.


While the Orks have been completely decimated! All clans break!






























A Goff Lungbusta contests the outpost objective but fails a morale check, fleeing the battlefield and handing another objective to the Squats!  Despite still holding the lion's share of objectives, the Orks may be in trouble!


The Squats hold 2 objectives and contest another, leaving the Orks still in control of 5…


Which means that the Squats somehow manage to snatch victory from the hands of defeat!  Inconceivable!

End of Turn 3: 
Squats 52
Orks 40

























Kommander Bawhed has survived but few of his greenskins have. If those useless minions could have destroyed the Colossus, he would have been the victor! He should have been!


But the day belongs to Commander Nori for one of the most unlikely victories in Squat history! The celebrations shake the ground so much that it is impossible to gain a clear shot of the survivors!






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