Epic War - Midnight Campaign Part IX: Fighting Dori

As a polar vortex sweeps in from the west of the land of Midnight, Commander Dori charges his army through a blizzard to once again protect the Tower of the Moon. Ork Commander Hondez responds in kind, also charging into make their third attempt to capture this territory!  He is determined to see his greenskins to take and hold this campaign objective once and for all!  Dori meanwhile is an an experienced tactician and is well familiar with their steamroller tactics and overwhelming numbers.  For this reason, he all but sacrifices one flank of the battlefield and concentrates his forces, hoping to inflict maximum casualties upon the green filth that threaten his world.
Both forces have 4,000 point armies in action and require 45VPs to win victory. The ruleset is Net Epic Evolution.
Here we see an overview of the battlefield.  The Squats are at the top of the picture while the Orks are at the bottom.


Eagle-eyed followers of the battle reports will recognise that we partially recreated the terrain from Battle 4: Stealing the Moon as this is being fought in the same territory.  There was no need to do this but we liked the idea of revisiting a previous battlefield and putting a different spin on it. 


Another overview of deployment. 


A look along the Squat line.


And a look along the Ork line.  New miniatures have been added (courtesy of Troublemaker Games via Vanguard, very cool) including Nobz bikes and Copters!


With the Squats wilfully conceding ground, the Orks go faster, and make full use of their vehicles to take vast swathes of the battlefield.  An Overlord Airship picks off a few Battlewagons but underestimates the speed and range of Spleenrippa vehicles…and is shot from the sky, plunging into the river, its huge fuel reserves setting the surface of the water aflame!


Ironshield tanks and a squadron of Squat bikers are forced to swallow pride and take cover from the advancing horde of greenskins!



Dori’s strategy is put into action as most of his force are concentrated in the one area.  Fire is exchanged between both armies but very few units die in what must be the most bloodless exchange of the war to date!  Even the feared Colossus only manages to destroy a Gibletgrinda and some Bad Moons Boyz with the Doomsday Cannon and missiles, a disappointing kill yield considering the firepower at its disposal.


The Colossus and nearby Gyrocopters are targeted by a particularly crazed but inspired group of Nobz Bikes!   The Colossus is stripped of its shields and two Gyrocopters are strafed to the ground by the gnarly Nobz!


Squat bikes and Ork Warbuggies clash at close quarters!


The Warbuggies are torn apart by the Squats’ expert bikers but left horribly exposed to the Bowelburnas for turn 2!


At the end of turn 1, Dori’s strategy has succeeded in that he was positioned his forces exactly where planned and the Orks are indeed pressing their attack, running towards their deadly arsenal of heavy firepower.  But the Orks haven’t suffered too much in the way of losses other than their Warbuggies in the woods.


The Orks have taken 5 objectives this turn, with the Squats holding the other 3.  Neither side has managed to break an enemy formation yet.

End of Turn 1:
Squats 15VPs
Orks 25VPs


The Orks win initiative and though the Colossus managed to bring 5 void shields back online, when the Nobz bikes activate, they swarm around the rear of the praetorian, unleashing an awesome volley of firepower which strips the shields…


...and destroys a missile which blows apart one side of the Colossus and causes a flashback to the reactor!  The whole praetorian errupts in a spectacular explosion which sends a huge mushroom cloud into the sky!


Meanwhile, Bowelburnas aim their turrets into the woods…


...Sending thick plumes of napalm over the Squats!


Leaving few survivors!


…who decide to go out in a blaze of glory, attacking Warbuggies for the objective!


Trikes open fire on the advancing Ork lines but find themselves hopelessly outnumbered, enveloped by the green tide!  Nearby Goff Nobz hit the Leviathan with a salvo of big shootas, that strips the praetorian of its shields but little else.


Spleenrippas manoeuvre away from the bridge and loose yet more salvos at the Leviathan!


The bridge takes a direct hit and the Praetorian is destroyed!  Another heavy blow for the Squats!


Nearby opportunistic Rhinos attempt to overrun two squadrons of Bad Moons Boyz and take the objective!


The Evil Sunz and Kommander Hondez with his entourage find themselves frustrated with no stunties to target!  A squadron of Gobsmashas are sent to steal the objective!


But the Squats are not the only ones suffering!  Lungbustas, Gutrippas and scores of Goff Boyz come under fire from the backbone of the bearded army!


With horrifying casualties!  Even Goff Nobz will be in the firing line next turn!


Commander Nori moves to the edge of the woods to attempt to maximise Ork casualties by leading by example - a bold move or a desperate one?


After close combat is resolved, the Orks hold on to the objective in the woods.


 Bad Moons prevail over the Rhinos, holding another objective!


And steal another from right under the noses of the Squats!  It is a bitter pill to swallow, this feels like cowardice!  When will Dori set them loose?


The Squats are looking frail with their two fearsome praetorians eliminated and with the Orks now in control of 6 objectives!  The Bad Moons and Kult of Speed have also broken but things look grim for the Squats!  If they can squeeze a draw out of this they will be doing well!  Dori grimaces as he sees his plan has been well-executed by his troops but defeat looks imminent!


End of Turn 2:
Squats 29VPs
Orks 40VPs


The Evil Sunz and Kommander Hondez remain frustrated by the lack of targets but stay put, confident the battle is almost over.


And he seems to have good reason to be!  Ironhammer tanks are broken and worst still (just out of shot), the despairing Dori is shot down!


But Squat forces, reduced to tears of rage for their fallen Commander strike back, decimating the Goffs!  They throw everything they have left in a daring counter attack!  The remaining Overlord Armoured Airship obliterates Ork Stompas, punching a hole in the Ork defences (out of shot)!  Iron Eagle Gyrocopters gratefully swoop into the gap and steal an objective (again, out of shot)!  Another squadron compound Ork woes by slaughtering Goff Nobz in their droves and stealing another objective (you guessed it, out of shot)! The last Bowelburna picks off the deadly skimmers but it is too late to save the Goff Clan from breaking!


The Spleenrippas are once again called upon to fire upon an Overlord Airship. 


 They clip the fuel tank and the whole Airship explodes spectacularly!  Victory seems assured for Hondez!


But the Orks underestimate their enemies’ sheer stubbornness and unwillingness to admit defeat!  Gyrocopters swarm a solitary squad of Bad Moons Boyz to contest an objective!


And Berserkers break cover to jump the Spleenrippas responsible for singlehandedly breaking the Air Attack Corps!


While the isolated Squats on the far side of the battlefield engage in close combat with Gobsmashas and Battlewagons!  


The demoralised Bad Moons Boyz are easily overwhelmed for one objective!


The Berserkers do less well against their attackers.


But the Squats take back another objective!


Both sides have taken horrific losses but who has won the battle?


This battle has been a meat grinder for both armies and there isn’t much left on the battlefield.  The End Phase confirms that the Squats hold 5 objectives while the Orks have 3…




End of Turn 3:
Squats 53VPs
Orks 40VPs
Victory to the Squats!



Ork survivors: Kommander Hondez and his entourage are unharmed while the Evil Sunz Clan and Copters have also escaped death but little else remains of the Goffs, Bad Moons and Kult of Speed Clans.


The Squats also have some survivors but the loss of Commander Dori and their Praetorians means that they do not celebrate the victory.  Having disbanded the Ork army and held the objective again, the weary units head back to base to reform with other survivors of previous battles.  With 6 battles completed, the war is still finely balanced…

More next week!


Epic War - Midnight Campaign Part VIII: The Short Bearded Line

Under the eaves of the Forest of Thrall, the Orks continue their unflinching advance south into the Squat homelands.  They have strength in numbers but little do they know, Commander Bofur is lying in wait for them!  Even having built one set of entrenchments on this territory, Bofur knows it is not enough.  The cards are still stacked against his brave warriors.  He hopes to make the Ork filth pay for every inch they take!
The Orks have 6,000 points of forces while the Squats have 4,000 points plus one set of entrenchments to defend with. 50VPs are required for victory. The ruleset is Net Epic Evolution.
Here we see an overview of the battlefield.  The Squats are at the bottom of the picture while the Orks are at the top.


A look along both lines.  The usual proxies apply along with 5 battlewagons representing a unit of Gobsmashas.


 The Ork line.  They seem unconcerned about the Squat defences, simply eager for battle!


The Squat line.  The entrenchments will provide vital cover for the Retributor and Ironshield tanks!  Also, because their army was on first fire campaign orders against the advancing Orks, they gain initiative on turn 1 and can deploy an extra 15cm further forward than usual.


An overview of deployment from the other side of the board.


A squad of Berserkers and Bikes forget that Bowelburnas have no requirement to see their targets!


The Bowelburnas show no mercy, intent on burning the woods to the ground!  With devastating effects!  A whole unit of Berserkers and several bikes are incinerated!


As the turn progresses, the Squats mow down unit after unit of Bad Moons and also annihilate a Stompa!  The Squats also suffer losses with two squadrons of Ironhammers being blown apart and an Overlord Airship which smashes into the ground in a spectacular fireball!  The Orks roar in approval as the Airships have proven to be utterly elusive in every battle until now!


As the Orks advance upon the Squat lines, scores of Bad Moon Boyz and a unit of Spleenrippas are cut down!  With strength in numbers on their side though, the Orks deal out some punishment of their own, blowing apart almost all of the Ironhammer tanks!


Gutrippa and Lungbusta tanks are next to feel the wrath of the Squats!  Meanwhile, their bikes ignore the Boarboyz, instead pouncing upon the charging Snakebite Boyz!   Trikes slam in to Warbuggies and then find themselves counter-attacked by Nobz bikes!


 An overview of the battlefield after the action phase…



 The Orks have taken significant losses, but so too have the Squats whose defensive line looks weak as the Orks close in on them!



 Before the end of Turn 1, close combat has still to be resolved!



 Ork Copters ambush Gyrocopters and are counterattacked by Squat bikes.  Meanwhile, the Evil Sunz clash with Squat Bikes…



With both sides taking punishment!




Back in the centre of the board, more combat ensues in the woods!




Which sees the Squats trikes brutalised!




The Snakebite boyz are caught off-guard by the powerful Squat bikers…




…and are slain in their droves!  Die Ork filth!




At the end of Turn 1, both sides hold 4 objectives apiece.  Despite significant casualties, none of the Ork formations have been broken!  The same cannot be said for the Squats as two Ironhammer squadrons and a full detachment of Berserkers were wiped out!




And with the Orks closing in, many of the Squat objectives look to be vulnerable next turn!



End of Turn 1: 
Squats 20VPs
Orks 29VPs



The Squat Colossus deals out as much death as possible, slaughtering Bad Moon Boyz in their droves.  Bonebreaka tanks strip off the last of the praetorian’s void shields, just as a supporting Skullhamma rolls forward…



Its cannons roar and punch a hole in the Colossus’ hull! A flashback triggers internal explosions which blow the entire bridge apart!  The Squats are frozen momentarily by the loss of their flagship Praetorian!




It is in this stunned moment that Bonecruncha tanks (proxied with Scorchas) roll forward and target Commander Bofur himself!  The entrenchments fail to protect him from the incoming attack and he too is slain!




Brokenhearted by the loss of their Commander, the Squats opt to go out in a blaze of glory and engage as may enemy units as possible!




Bikes throw themselves at the Ork attackers while Nobz pick off more Gyrocopters, breaking the company!



 In an act of sheer desperation, Squat bikes and trikes target Kommander Kraggle and his entourage!



 …and Rhinos engage Gobsmashas (proxied by Battlewagons)!




After the action phase things are looking grim for the Squats who are being completely overrun by the rampaging Orks!




Another view of the table post-action phase.




Note that, bottom left, Nobz bikes are not illegally engaging the Airships, they touched the base to fire at the floaters but their shots failed to bring down an all-important second Overlord!




After close combat, very little of the Squat force still lives!  Worse still, Kommander Kraggle survives!



The Orks have utter dominance and have taken 6 of the 8 objectives!



A final look at the battlefield as the VP threshold was exceeded.  
End of Turn 2:
Squats 36VPs 
Orks 68VPs; overwhelming victory to the Orks!



Ork casualties…several clans broke this turn!




But so too did most of the Squat force!




Only a few of their units survive the battle.  It is a pitiful sight for these proud Squats to behold.




The Orks still have a large number of survivors - including Kommander Kraggle who successfully saw off the Squat trike that attacked him!   




Another battle in the war for Midnight next week!  Watch this space!


Epic War - Midnight Campaign Part VII: War Journal

Turn 3 (Post Battle)
When the dust settles, the Orks have only lost one Commander while the Squats have lost two! The objectives are evenly split!



Turn 3 End Phase
Both armies which fought have disbanded to return to base. The attrition is beginning to stack up now and the Squat's ability to break more Ork units than they suffer is giving them the lead at this stage. Still much to play for though!

Squats: 215 CVPs
Orks: 191 CVPs

Target: 400

CVPs calculated thus:
Battle 3: Squats 32CVPs, Orks 27CVPs + 12CVPs for overwhelming victory
Battle 4: Squats 42CVPs + 8CVPs for victory, Orks 15CVPs
Objectives: Squats; Home Base 40CVPs + 3 Standard Objectives 20CVPs each = 100CVPs
Objectives: Orks; Home Base 40CVPs + 3 Standard Objectives 20CVPs each = 100CVPs

Therefore:
Squats: 0 + 33 + 32 + 50 + 100 = 215 CVPs
Orks: 20 + 17 + 39 + 15 + 100 = 191 CVPs




Turn 4 (Post-Movement)
A 6,000 point Ork army engages a 4,000 point Squat force in the Forest of Thrall! This will be the first uneven match up of the campaign!  
Meanwhile the Tower of the Moon Campaign Objective is under attack again! The ground, stained red and green from previous battles has been turned white as snow has fallen!  

Look out for the Midnight Campaign Part VIII coming soon!





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